PlayerSpawn: Difference between revisions
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==Example== | ==Example== | ||
This example outputs a console chat message, when a player spawns. | This example outputs a console chat message, when a player spawns. | ||
{{ServersideCode| | |||
<pre> | |||
< | |||
function playerSpawn(player) { | function playerSpawn(player) { | ||
console.log(`${player.name} has spawned`); | console.log(`${player.name} has spawned`); | ||
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mp.events.add("playerSpawn", playerSpawn); | mp.events.add("playerSpawn", playerSpawn); | ||
</ | </pre> | ||
}} | |||
==See also== | ==See also== | ||
{{Player_events}} | {{Player_events}} | ||
Revision as of 11:57, 26 October 2018
This event is triggered when a player spawns.
Parameters
- player - player, which has spawned
Example
This example outputs a console chat message, when a player spawns.
Server-Side
function playerSpawn(player) {
console.log(`${player.name} has spawned`);
}
mp.events.add("playerSpawn", playerSpawn);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle