PlayerDeath: Difference between revisions
CocaColaBear (talk | contribs) No edit summary |
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==Example== | ==Example== | ||
This example outputs chat message, when player dies. | This example outputs chat message, when player dies. | ||
{{ServerSide}} | |||
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | <syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | ||
function playerDeathHandler(player, reason, killer) { | function playerDeathHandler(player, reason, killer) { | ||
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mp.events.add("playerDeath", playerDeathHandler); | mp.events.add("playerDeath", playerDeathHandler); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{Player_events}} | {{Player_events}} | ||
Revision as of 14:00, 16 January 2018
This event is triggered when a player dies.
Parameters
- player - player, which died.
- reason - cause of death player:
- killer - who killed the player.
Example
This example outputs chat message, when player dies.
Server-Side
function playerDeathHandler(player, reason, killer) {
const deathName = player.name;
const killerName = killer.name;
mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}
mp.events.add("playerDeath", playerDeathHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle