PlayerDeath: Difference between revisions

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==Example==
==Example==
This example outputs chat message, when player dies.
This example outputs chat message, when player dies.
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
{{ServerSide}}
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
function playerDeathHandler(player, reason, killer) {
function playerDeathHandler(player, reason, killer) {
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mp.events.add("playerDeath", playerDeathHandler);
mp.events.add("playerDeath", playerDeathHandler);
</syntaxhighlight>
</syntaxhighlight>
</div>


==See also==
==See also==
{{Player_events}}
{{Player_events}}

Revision as of 14:00, 16 January 2018

This event is triggered when a player dies.

Parameters

  • player - player, which died.
  • reason - cause of death player:
  • killer - who killed the player.

Example

This example outputs chat message, when player dies.

Server-Side

function playerDeathHandler(player, reason, killer) {
   const deathName = player.name;
   const killerName = killer.name;

   mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}

mp.events.add("playerDeath", playerDeathHandler);

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint