PlayerDeath: Difference between revisions
No edit summary |
CocaColaBear (talk | contribs) No edit summary |
||
| Line 12: | Line 12: | ||
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | <syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | ||
function playerDeathHandler(player, reason, killer) { | function playerDeathHandler(player, reason, killer) { | ||
const deathName = player.name | const deathName = player.name; | ||
const killerName = killer.name | const killerName = killer.name; | ||
mp.players.broadcast( | mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`); | ||
} | } | ||
Revision as of 20:28, 15 October 2017
This event is triggered when a player dies.
Parameters
- player - player, which died.
- reason - cause of death player:
- killer - who killed the player.
Example
This example outputs chat message, when player dies.
Server-Side
function playerDeathHandler(player, reason, killer) {
const deathName = player.name;
const killerName = killer.name;
mp.players.broadcast(`${killerName} killed ${deathName}. Reason: ${reason}`);
}
mp.events.add("playerDeath", playerDeathHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle