PlayerCommand: Difference between revisions

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<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add("playerCommand",  
mp.events.add("playerCommand", (player, command) => {
(player, command) => {
const args = command.split(/[ ]+/);
const args = command.split(/[ ]+/);
const commandName = args.splice(0, 1)[0];
const commandName = args.splice(0, 1)[0];
if (commandName == "meetme") {
if (commandName === "meetme") {
player.outputChatBox("Hello!");
player.outputChatBox("Hello!");
};
};
}
});
);
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>
Line 32: Line 30:
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add(`playerCommand`,  
mp.events.add("playerCommand", (command) => {
(command) => {
const args = command.split(/[ ]+/);
const args = command.split(/[ ]+/);
const commandName = args[0];
const commandName = args[0];
 
args.shift();
args.shift();
if (commandName == `blah`) {
if (commandName === "blah") {
mp.gui.chat.push(`You enter command a "${commandName}", and all arguments it a [${args.join(`,`)}]`)
mp.gui.chat.push(`You enter command a "${commandName}", and all arguments it a [${args.join(",")}]`)
};
};
}
});
);
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>

Revision as of 20:35, 15 October 2017

This event is triggered when player send command .

Parameters

  • player - player, who send command.
  • command - string with arguments.

Example #1

This example will write "Hello!" to player, who will enter command /meetme into chatbox.s

Server-Side
mp.events.add("playerCommand", (player, command) => {
	const args = command.split(/[ ]+/);
	const commandName = args.splice(0, 1)[0];
		
	if (commandName === "meetme") {
		player.outputChatBox("Hello!");
	};
});

Example #2

This example will output info about entered command into client chatbox.

if you enter "/blah 123 566", it will output next message: "You enter command a "blah", and all arguments it a [123,566]"

Client-Side
mp.events.add("playerCommand", (command) => {
	const args = command.split(/[ ]+/);
	const commandName = args[0];

	args.shift();
		
	if (commandName === "blah") {
		mp.gui.chat.push(`You enter command a "${commandName}", and all arguments it a [${args.join(",")}]`)
	};
});

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint