PlayerEnterVehicle: Difference between revisions
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Jack Savage (talk | contribs) (Undo revision 5972 by Jack Savage (talk)) |
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This event is triggered when a player started get into vehicle. | |||
== | ==Parameters== | ||
* '''player''' - | * '''player''' - player, which sits down. | ||
* '''vehicle''' - | * '''vehicle''' - vehicle in which the player sits. | ||
* '''seat''' - | * '''seat''' - the place where he sits down. | ||
== | ==Example== | ||
This example outputs chat message, when player get into vehicle. | |||
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;"> | <div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;"> | ||
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side | <div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div> | ||
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | <syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;"> | ||
function playerEnterVehicleHandler(player, vehicle, seat) { | function playerEnterVehicleHandler(player, vehicle, seat) { | ||
const playerName = player.name | const playerName = player.name | ||
const vehicleID = vehicle.id | const vehicleID = vehicle.id | ||
const srt = playerName + " | const srt = playerName + " tarted to get into the car ID: " + vehicleID + " Seat: " + seat | ||
mp.players.broadcast(str) | mp.players.broadcast(str) | ||
} | } | ||
| Line 22: | Line 22: | ||
</div> | </div> | ||
== | ==See also== | ||
{{ | {{Player_events}} | ||
Revision as of 16:33, 22 September 2017
This event is triggered when a player started get into vehicle.
Parameters
- player - player, which sits down.
- vehicle - vehicle in which the player sits.
- seat - the place where he sits down.
Example
This example outputs chat message, when player get into vehicle.
Server-Side
function playerEnterVehicleHandler(player, vehicle, seat) {
const playerName = player.name
const vehicleID = vehicle.id
const srt = playerName + " tarted to get into the car ID: " + vehicleID + " Seat: " + seat
mp.players.broadcast(str)
}
mp.events.add("playerEnterVehicle", playerEnterVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle