PlayerDeath: Difference between revisions
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* '''player''' - player, which died. | * '''player''' - player, which died. | ||
* '''reason ''' - cause of death player: | * '''reason ''' - cause of death player: | ||
* '''killer''' - | * '''killer''' - who killed the player. | ||
==Example== | ==Example== | ||
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const deathName = player.name | const deathName = player.name | ||
const killerName = killer.name | const killerName = killer.name | ||
const | const str = killerName + " killed: " + deathName + " Reason: " + reason | ||
mp.players.broadcast(str) | mp.players.broadcast(str) | ||
} | } | ||
Revision as of 19:46, 15 October 2017
This event is triggered when a player dies.
Parameters
- player - player, which died.
- reason - cause of death player:
- killer - who killed the player.
Example
This example outputs chat message, when player dies.
Server-Side
function playerDeathHandler(player, reason, killer) {
const deathName = player.name
const killerName = killer.name
const str = killerName + " killed: " + deathName + " Reason: " + reason
mp.players.broadcast(str)
}
mp.events.add("playerDeath", playerDeathHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle