PlayerJoin: Difference between revisions
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<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
function playerJoinHandler(player) { | function playerJoinHandler(player) { | ||
console.log(player.name | console.log(`${player.name} join.`); | ||
} | } | ||
Revision as of 20:28, 15 October 2017
This event is triggered when a player joins the server.
Parameters
- player - player which joined the server.
Example
This example outputs chat message, when player joins to the server.
Server-Side
function playerJoinHandler(player) {
console.log(`${player.name} join.`);
}
mp.events.add("playerJoin", playerJoinHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle