Ui::isHudComponentActive: Difference between revisions

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{{Ui_s_function_c}}
{{Ui_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:UI API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 14:58, 20 May 2017

Full list of components below

HUD = 0;
HUD_WANTED_STARS = 1;
HUD_WEAPON_ICON = 2;
HUD_CASH = 3;
HUD_MP_CASH = 4;
HUD_MP_MESSAGE = 5;
HUD_VEHICLE_NAME = 6;
HUD_AREA_NAME = 7;
HUD_VEHICLE_CLASS = 8;
HUD_STREET_NAME = 9;
HUD_HELP_TEXT = 10;
HUD_FLOATING_HELP_TEXT_1 = 11;
HUD_FLOATING_HELP_TEXT_2 = 12;
HUD_CASH_CHANGE = 13;
HUD_RETICLE = 14;
HUD_SUBTITLE_TEXT = 15;
HUD_RADIO_STATIONS = 16;
HUD_SAVING_GAME = 17;
HUD_GAME_STREAM = 18;
HUD_WEAPON_WHEEL = 19;
HUD_WEAPON_WHEEL_STATS = 20;
MAX_HUD_COMPONENTS = 21;
MAX_HUD_WEAPONS = 22;
MAX_SCRIPTED_HUD_COMPONENTS = 141;

Syntax

mp.game.ui.isHudComponentActive(id);

Required Arguments

  • id: int

Return value

  • Boolean

Example

// todo

See also