Cam::renderScriptCams: Difference between revisions
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ease - smooth transition between the camera's positions<br>easeTime - Time in milliseconds for the transition to happen<br><br>If you have created a script (rendering) camera, and want to go back to the <br>character (gameplay) camera, call this native with render set to | ease - smooth transition between the camera's positions<br>easeTime - Time in milliseconds for the transition to happen<br><br>If you have created a script (rendering) camera, and want to go back to the <br>character (gameplay) camera, call this native with render set to false.<br>Setting ease to true will smooth the transition. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">mp.game.cam.renderScriptCams(render, ease, easeTime, p3, p4);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.cam.renderScriptCams(render, ease, easeTime, p3, p4);</syntaxhighlight> | ||
Revision as of 09:40, 20 January 2018
ease - smooth transition between the camera's positions
easeTime - Time in milliseconds for the transition to happen
If you have created a script (rendering) camera, and want to go back to the
character (gameplay) camera, call this native with render set to false.
Setting ease to true will smooth the transition.
Syntax
mp.game.cam.renderScriptCams(render, ease, easeTime, p3, p4);
Required Arguments
- render: Boolean
- ease: Boolean
- easeTime: int
- p3: Boolean
- p4: Boolean
Return value
- Undefined
Example
// todo