Weapon::isFlashLightOn: Difference between revisions

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(Created page with "{{ClientsideJsFunction}} {{JSContainer| Checks whether ped's current weapon flashlight is on or off. === Required Params === *'''handle''' {{RageType|number}} === Return Value === *'''toggled''' {{RageType|boolean}} ==Syntax== <pre> mp.game.weapon.isFlashLightOn(handle); </pre> ==Example== {{ClientsideCode| <syntaxhighlight lang="javascript"> const weaponSilenced = mp.game.weapon.isFlashLightOn(mp.players.local.handle); mp.console.logInfo(`Players weapon flashlight i...")
 
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<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">


const weaponSilenced = mp.game.weapon.isFlashLightOn(mp.players.local.handle);
const flashLightOn = mp.game.weapon.isFlashLightOn(mp.players.local.handle);
mp.console.logInfo(`Players weapon flashlight is ${weaponSilenced ? 'on' : 'off'}`);
mp.console.logInfo(`Players weapon flashlight is ${flashLightOn ? 'on' : 'off'}`);


</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 08:10, 25 April 2024

Client-Side
Function

 JavaScript



JavaScript Syntax

Checks whether ped's current weapon flashlight is on or off.

Required Params

  • handle number

Return Value

  • toggled boolean

Syntax

mp.game.weapon.isFlashLightOn(handle);

Example

Client-Side
const flashLightOn = mp.game.weapon.isFlashLightOn(mp.players.local.handle);
mp.console.logInfo(`Players weapon flashlight is ${flashLightOn ? 'on' : 'off'}`);


See also