Template:Entity functions c: Difference between revisions

From RAGE Multiplayer Wiki
No edit summary
(Undo revision 21609 by Xabi (talk))
Tag: Undo
Line 1: Line 1:
*[[Entity::applyForceToEntity|ApplyForceToEntity]]
*[[Entity::applyForceToCenterOfMass|Entity.applyForceToCenterOfMass]]
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]
*[[Entity::applyForceTo|Entity.applyForceTo]]
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]
*[[Entity::attachToPhysically|Entity.attachToPhysically]]
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]
*[[Entity::attachTo|Entity.attachTo]]
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
*[[Entity::clearLastDamage|Entity.clearLastDamage]]
*[[Entity::createForcedObject|CreateForcedObject]]
*[[Entity::createForcedObject|Entity.createForcedObject]]
*[[Entity::createModelHide|CreateModelHide]]
*[[Entity::createModelHideExcludingScriptObjects|Entity.createModelHideExcludingScriptObjects]]
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]
*[[Entity::createModelHide|Entity.createModelHide]]
*[[Entity::createModelSwap|CreateModelSwap]]
*[[Entity::createModelSwap|Entity.createModelSwap]]
*[[Entity::deleteEntity|DeleteEntity]]
*[[Entity::detach|Entity.detach]]
*[[Entity::detachEntity|DetachEntity]]
*[[Entity::doesBelongToThisScript|Entity.doesBelongToThisScript]]
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]
*[[Entity::doesExist|Entity.doesExist]]
*[[Entity::doesEntityExist|DoesEntityExist]]
*[[Entity::doesHaveDrawable|Entity.doesHaveDrawable]]
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]
*[[Entity::doesHavePhysics|Entity.doesHavePhysics]]
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]
*[[Entity::findAnimEventPhase|Entity.findAnimEventPhase]]
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]
*[[Entity::forceAiAndAnimationUpdate|Entity.forceAiAndAnimationUpdate]]
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
*[[Entity::forceStreamingUpdate|Entity.forceStreamingUpdate]]
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]
*[[Entity::freezePosition|Entity.freezePosition]]
*[[Entity::getAnimDuration|GetAnimDuration]]
*[[Entity::getAlpha|Entity.getAlpha]]
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]
*[[Entity::getAnimCurrentTime|Entity.getAnimCurrentTime]]
*[[Entity::getEntityAlpha|GetEntityAlpha]]
*[[Entity::getAnimTotalTime|Entity.getAnimTotalTime]]
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]
*[[Entity::getAttachedTo|Entity.getAttachedTo]]
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]
*[[Entity::getBoneIndexByName|Entity.getBoneIndexByName]]
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]
*[[Entity::getCollisionNormalOfLastHitFor|Entity.getCollisionNormalOfLastHitFor]]
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]
*[[Entity::getCoords|Entity.getCoords]]
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]
*[[Entity::getEntityAnimDuration|Entity.getEntityAnimDuration]]
*[[Entity::getEntityCoords|GetEntityCoords]]
*[[Entity::getForwardVector|Entity.getForwardVector]]
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]
*[[Entity::getForwardX|Entity.getForwardX]]
*[[Entity::getEntityForwardX|GetEntityForwardX]]
*[[Entity::getForwardY|Entity.getForwardY]]
*[[Entity::getEntityForwardY|GetEntityForwardY]]
*[[Entity::getHeading|Entity.getHeading]]
*[[Entity::getEntityHeading|GetEntityHeading]]
*[[Entity::getHealth|Entity.getHealth]]
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]
*[[Entity::getHeightAboveGround|Entity.getHeightAboveGround]]
*[[Entity::getEntityHealth|GetEntityHealth]]
*[[Entity::getHeight|Entity.getHeight]]
*[[Entity::getEntityHeight|GetEntityHeight]]
*[[Entity::getLastMaterialHitBy|Entity.getLastMaterialHitBy]]
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]
*[[Entity::getLodDist|Entity.getLodDist]]
*[[Entity::getEntityLodDist|GetEntityLodDist]]
*[[Entity::getMatrix|Entity.getMatrix]]
*[[Entity::getEntityMatrix|GetEntityMatrix]]
*[[Entity::getMaxHealth|Entity.getMaxHealth]]
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]
*[[Entity::getModel|Entity.getModel]]
*[[Entity::getEntityModel|GetEntityModel]]
*[[Entity::getNearestPlayerToOnTeam|Entity.getNearestPlayerToOnTeam]]
*[[Entity::getEntityPitch|GetEntityPitch]]
*[[Entity::getNearestPlayerTo|Entity.getNearestPlayerTo]]
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]
*[[Entity::getObjectIndexFromIndex|Entity.getObjectIndexFromIndex]]
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]
*[[Entity::getOffsetFromGivenWorldCoords|Entity.getOffsetFromGivenWorldCoords]]
*[[Entity::getEntityRoll|GetEntityRoll]]
*[[Entity::getOffsetFromInWorldCoords|Entity.getOffsetFromInWorldCoords]]
*[[Entity::getEntityRotation|GetEntityRotation]]
*[[Entity::getPedIndexFromIndex|Entity.getPedIndexFromIndex]]
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]
*[[Entity::getPhysicsHeading|Entity.getPhysicsHeading]]
*[[Entity::getEntityScript|GetEntityScript]]
*[[Entity::getPitch|Entity.getPitch]]
*[[Entity::getEntitySpeed|GetEntitySpeed]]
*[[Entity::getPopulationType|Entity.getPopulationType]]
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]
*[[Entity::getQuaternion|Entity.getQuaternion]]
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]
*[[Entity::getRoll|Entity.getRoll]]
*[[Entity::getEntityType|GetEntityType]]
*[[Entity::getRotationVelocity|Entity.getRotationVelocity]]
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]
*[[Entity::getRotation|Entity.getRotation]]
*[[Entity::getEntityVelocity|GetEntityVelocity]]
*[[Entity::getScript|Entity.getScript]]
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
*[[Entity::getSpeedVector|Entity.getSpeedVector]]
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]
*[[Entity::getSpeed|Entity.getSpeed]]
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
*[[Entity::getSubmergedLevel|Entity.getSubmergedLevel]]
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]
*[[Entity::getType|Entity.getType]]
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
*[[Entity::getUprightValue|Entity.getUprightValue]]
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]
*[[Entity::getVehicleIndexFromIndex|Entity.getVehicleIndexFromIndex]]
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
*[[Entity::getVelocity|Entity.getVelocity]]
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]
*[[Entity::getWorldPositionOfBone|Entity.getWorldPositionOfBone]]
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
*[[Entity::hasAnimEventFired|Entity.hasAnimEventFired]]
*[[Entity::hasAnimEventFired|HasAnimEventFired]]
*[[Entity::hasAnimFinished|Entity.hasAnimFinished]]
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
*[[Entity::hasBeenDamagedByAnyObject|Entity.hasBeenDamagedByAnyObject]]
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]
*[[Entity::hasBeenDamagedByAnyPed|Entity.hasBeenDamagedByAnyPed]]
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
*[[Entity::hasBeenDamagedByAnyVehicle|Entity.hasBeenDamagedByAnyVehicle]]
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]
*[[Entity::hasBeenDamagedBy|Entity.hasBeenDamagedBy]]
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
*[[Entity::hasClearLosToInFront|Entity.hasClearLosToInFront]]
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]
*[[Entity::hasClearLosTo|Entity.hasClearLosTo]]
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]
*[[Entity::hasCollidedWithAnything|Entity.hasCollidedWithAnything]]
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]
*[[Entity::hasCollisionLoadedAround|Entity.hasCollisionLoadedAround]]
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
*[[Entity::isAMission|Entity.isAMission]]
*[[Entity::isAnEntity|IsAnEntity]]
*[[Entity::isAPed|Entity.isAPed]]
*[[Entity::isEntityAnObject|IsEntityAnObject]]
*[[Entity::isAVehicle|Entity.isAVehicle]]
*[[Entity::isEntityAttached|IsEntityAttached]]
*[[Entity::isAnEntity|Entity.isAnEntity]]
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
*[[Entity::isAnObject|Entity.isAnObject]]
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]
*[[Entity::isAtCoord|Entity.isAtCoord]]
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
*[[Entity::isAttachedToAnyObject|Entity.isAttachedToAnyObject]]
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]
*[[Entity::isAttachedToAnyPed|Entity.isAttachedToAnyPed]]
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]
*[[Entity::isAttachedToAnyVehicle|Entity.isAttachedToAnyVehicle]]
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]
*[[Entity::isAttachedTo|Entity.isAttachedTo]]
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]
*[[Entity::isAttached|Entity.isAttached]]
*[[Entity::isEntityAPed|IsEntityAPed]]
*[[Entity::isAt|Entity.isAt]]
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]
*[[Entity::isCollisonDisabled|Entity.isCollisonDisabled]]
*[[Entity::isEntityDead|IsEntityDead]]
*[[Entity::isDead|Entity.isDead]]
*[[Entity::isEntityInAir|IsEntityInAir]]
*[[Entity::isInAir|Entity.isInAir]]
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]
*[[Entity::isInAngledArea|Entity.isInAngledArea]]
*[[Entity::isEntityInArea|IsEntityInArea]]
*[[Entity::isInArea|Entity.isInArea]]
*[[Entity::isEntityInWater|IsEntityInWater]]
*[[Entity::isInWater|Entity.isInWater]]
*[[Entity::isEntityInZone|IsEntityInZone]]
*[[Entity::isInZone|Entity.isInZone]]
*[[Entity::isEntityOccluded|IsEntityOccluded]]
*[[Entity::isOccluded|Entity.isOccluded]]
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]
*[[Entity::isOnScreen|Entity.isOnScreen]]
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]
*[[Entity::isPlayingAnim|Entity.isPlayingAnim]]
*[[Entity::isEntityStatic|IsEntityStatic]]
*[[Entity::isStatic|Entity.isStatic]]
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]
*[[Entity::isTouchingModel|Entity.isTouchingModel]]
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]
*[[Entity::isTouching|Entity.isTouching]]
*[[Entity::isEntityUpright|IsEntityUpright]]
*[[Entity::isUpright|Entity.isUpright]]
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]
*[[Entity::isUpsidedown|Entity.isUpsidedown]]
*[[Entity::isEntityVisible|IsEntityVisible]]
*[[Entity::isVisibleToScript|Entity.isVisibleToScript]]
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]
*[[Entity::isVisible|Entity.isVisible]]
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]
*[[Entity::isWaitingForWorldCollision|Entity.isWaitingForWorldCollision]]
*[[Entity::playEntityAnim|PlayEntityAnim]]
*[[Entity::playAnim|Entity.playAnim]]
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]
*[[Entity::playSynchronizedAnim|Entity.playSynchronizedAnim]]
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
*[[Entity::playSynchronizedMapEntityAnim|Entity.playSynchronizedMapEntityAnim]]
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]
*[[Entity::processAttachments|Entity.processAttachments]]
*[[Entity::removeForcedObject|RemoveForcedObject]]
*[[Entity::removeForcedObject|Entity.removeForcedObject]]
*[[Entity::removeModelHide|RemoveModelHide]]
*[[Entity::removeModelHide|Entity.removeModelHide]]
*[[Entity::removeModelSwap|RemoveModelSwap]]
*[[Entity::removeModelSwap|Entity.removeModelSwap]]
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]
*[[Entity::resetAlpha|Entity.resetAlpha]]
*[[Entity::setEntityAlpha|SetEntityAlpha]]
*[[Entity::setAlpha|Entity.setAlpha]]
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]
*[[Entity::setAlwaysPrerender|Entity.setAlwaysPrerender]]
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
*[[Entity::setAnimCurrentTime|Entity.setAnimCurrentTime]]
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]
*[[Entity::setAnimSpeed|Entity.setAnimSpeed]]
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[Entity::setAsMission|Entity.setAsMission]]
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]
*[[Entity::setCanBeDamagedByRelationshipGroup|Entity.setCanBeDamagedByRelationshipGroup]]
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[Entity::setCanBeDamaged|Entity.setCanBeDamaged]]
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]
*[[Entity::setCanBeTargetedWithoutLos|Entity.setCanBeTargetedWithoutLos]]
*[[Entity::setEntityCollision|SetEntityCollision]]
*[[Entity::setCollision|Entity.setCollision]]
*[[Entity::setEntityCoords|SetEntityCoords]]
*[[Entity::setCoords2|Entity.setCoords2]]
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[Entity::setCoordsNoOffset|Entity.setCoordsNoOffset]]
*[[Entity::setEntityCoords2|SetEntityCoords2]]
*[[Entity::setCoords|Entity.setCoords]]
*[[Entity::setEntityDynamic|SetEntityDynamic]]
*[[Entity::setDynamic|Entity.setDynamic]]
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]
*[[Entity::setHasGravity|Entity.setHasGravity]]
*[[Entity::setEntityHeading|SetEntityHeading]]
*[[Entity::setHeading|Entity.setHeading]]
*[[Entity::setEntityHealth|SetEntityHealth]]
*[[Entity::setHealth|Entity.setHealth]]
*[[Entity::setEntityInvincible|SetEntityInvincible]]
*[[Entity::setInvincible|Entity.setInvincible]]
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]
*[[Entity::setIsTargetPriority|Entity.setIsTargetPriority]]
*[[Entity::setEntityLights|SetEntityLights]]
*[[Entity::setLights|Entity.setLights]]
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]
*[[Entity::setLoadCollisionFlag|Entity.setLoadCollisionFlag]]
*[[Entity::setEntityLodDist|SetEntityLodDist]]
*[[Entity::setLodDist|Entity.setLodDist]]
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]
*[[Entity::setMaxHealth|Entity.setMaxHealth]]
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]
*[[Entity::setMaxSpeed|Entity.setMaxSpeed]]
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]
*[[Entity::setMotionBlur|Entity.setMotionBlur]]
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[Entity::setNoCollision|Entity.setNoCollision]]
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]
*[[Entity::setObjectAsNoLongerNeeded|Entity.setObjectAsNoLongerNeeded]]
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[Entity::setOnlyDamagedByPlayer|Entity.setOnlyDamagedByPlayer]]
*[[Entity::setEntityProofs|SetEntityProofs]]
*[[Entity::setOnlyDamagedByRelationshipGroup|Entity.setOnlyDamagedByRelationshipGroup]]
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]
*[[Entity::setProofs|Entity.setProofs]]
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]
*[[Entity::setQuaternion|Entity.setQuaternion]]
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]
*[[Entity::setRecordsCollisions|Entity.setRecordsCollisions]]
*[[Entity::setEntityRotation|SetEntityRotation]]
*[[Entity::setRenderScorched|Entity.setRenderScorched]]
*[[Entity::setEntitySomething|SetEntitySomething]]
*[[Entity::setRotation|Entity.setRotation]]
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]
*[[Entity::setTrafficlightOverride|Entity.setTrafficlightOverride]]
*[[Entity::setEntityVelocity|SetEntityVelocity]]
*[[Entity::setVelocity|Entity.setVelocity]]
*[[Entity::setEntityVisible|SetEntityVisible]]
*[[Entity::setVisible|Entity.setVisible]]
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[Entity::stopAnim|Entity.stopAnim]]
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]
*[[Entity::stopSynchronizedAnim|Entity.stopSynchronizedAnim]]
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[Entity::stopSynchronizedMapEntityAnim|Entity.stopSynchronizedMapEntityAnim]]
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]
*[[Entity::wouldEntityBeOccluded|Entity.wouldEntityBeOccluded]]
*[[Entity::stopEntityAnim|StopEntityAnim]]
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]

Revision as of 13:40, 16 January 2023