Template:Entity functions c: Difference between revisions
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*[[Entity:: | *[[Entity::applyForceToCenterOfMass|Entity.applyForceToCenterOfMass]] | ||
*[[Entity:: | *[[Entity::applyForceTo|Entity.applyForceTo]] | ||
*[[Entity:: | *[[Entity::attachToPhysically|Entity.attachToPhysically]] | ||
*[[Entity:: | *[[Entity::attachTo|Entity.attachTo]] | ||
*[[Entity:: | *[[Entity::clearLastDamage|Entity.clearLastDamage]] | ||
*[[Entity::createForcedObject| | *[[Entity::createForcedObject|Entity.createForcedObject]] | ||
*[[Entity:: | *[[Entity::createModelHideExcludingScriptObjects|Entity.createModelHideExcludingScriptObjects]] | ||
*[[Entity:: | *[[Entity::createModelHide|Entity.createModelHide]] | ||
*[[Entity::createModelSwap| | *[[Entity::createModelSwap|Entity.createModelSwap]] | ||
*[[Entity:: | *[[Entity::detach|Entity.detach]] | ||
*[[Entity:: | *[[Entity::doesBelongToThisScript|Entity.doesBelongToThisScript]] | ||
*[[Entity:: | *[[Entity::doesExist|Entity.doesExist]] | ||
*[[Entity:: | *[[Entity::doesHaveDrawable|Entity.doesHaveDrawable]] | ||
*[[Entity:: | *[[Entity::doesHavePhysics|Entity.doesHavePhysics]] | ||
*[[Entity:: | *[[Entity::findAnimEventPhase|Entity.findAnimEventPhase]] | ||
*[[Entity:: | *[[Entity::forceAiAndAnimationUpdate|Entity.forceAiAndAnimationUpdate]] | ||
*[[Entity:: | *[[Entity::forceStreamingUpdate|Entity.forceStreamingUpdate]] | ||
*[[Entity:: | *[[Entity::freezePosition|Entity.freezePosition]] | ||
*[[Entity:: | *[[Entity::getAlpha|Entity.getAlpha]] | ||
*[[Entity:: | *[[Entity::getAnimCurrentTime|Entity.getAnimCurrentTime]] | ||
*[[Entity:: | *[[Entity::getAnimTotalTime|Entity.getAnimTotalTime]] | ||
*[[Entity:: | *[[Entity::getAttachedTo|Entity.getAttachedTo]] | ||
*[[Entity:: | *[[Entity::getBoneIndexByName|Entity.getBoneIndexByName]] | ||
*[[Entity:: | *[[Entity::getCollisionNormalOfLastHitFor|Entity.getCollisionNormalOfLastHitFor]] | ||
*[[Entity:: | *[[Entity::getCoords|Entity.getCoords]] | ||
*[[Entity:: | *[[Entity::getEntityAnimDuration|Entity.getEntityAnimDuration]] | ||
*[[Entity:: | *[[Entity::getForwardVector|Entity.getForwardVector]] | ||
*[[Entity:: | *[[Entity::getForwardX|Entity.getForwardX]] | ||
*[[Entity:: | *[[Entity::getForwardY|Entity.getForwardY]] | ||
*[[Entity:: | *[[Entity::getHeading|Entity.getHeading]] | ||
*[[Entity:: | *[[Entity::getHealth|Entity.getHealth]] | ||
*[[Entity:: | *[[Entity::getHeightAboveGround|Entity.getHeightAboveGround]] | ||
*[[Entity:: | *[[Entity::getHeight|Entity.getHeight]] | ||
*[[Entity:: | *[[Entity::getLastMaterialHitBy|Entity.getLastMaterialHitBy]] | ||
*[[Entity:: | *[[Entity::getLodDist|Entity.getLodDist]] | ||
*[[Entity:: | *[[Entity::getMatrix|Entity.getMatrix]] | ||
*[[Entity:: | *[[Entity::getMaxHealth|Entity.getMaxHealth]] | ||
*[[Entity:: | *[[Entity::getModel|Entity.getModel]] | ||
*[[Entity:: | *[[Entity::getNearestPlayerToOnTeam|Entity.getNearestPlayerToOnTeam]] | ||
*[[Entity:: | *[[Entity::getNearestPlayerTo|Entity.getNearestPlayerTo]] | ||
*[[Entity:: | *[[Entity::getObjectIndexFromIndex|Entity.getObjectIndexFromIndex]] | ||
*[[Entity:: | *[[Entity::getOffsetFromGivenWorldCoords|Entity.getOffsetFromGivenWorldCoords]] | ||
*[[Entity:: | *[[Entity::getOffsetFromInWorldCoords|Entity.getOffsetFromInWorldCoords]] | ||
*[[Entity:: | *[[Entity::getPedIndexFromIndex|Entity.getPedIndexFromIndex]] | ||
*[[Entity:: | *[[Entity::getPhysicsHeading|Entity.getPhysicsHeading]] | ||
*[[Entity:: | *[[Entity::getPitch|Entity.getPitch]] | ||
*[[Entity:: | *[[Entity::getPopulationType|Entity.getPopulationType]] | ||
*[[Entity:: | *[[Entity::getQuaternion|Entity.getQuaternion]] | ||
*[[Entity:: | *[[Entity::getRoll|Entity.getRoll]] | ||
*[[Entity:: | *[[Entity::getRotationVelocity|Entity.getRotationVelocity]] | ||
*[[Entity:: | *[[Entity::getRotation|Entity.getRotation]] | ||
*[[Entity:: | *[[Entity::getScript|Entity.getScript]] | ||
*[[Entity:: | *[[Entity::getSpeedVector|Entity.getSpeedVector]] | ||
*[[Entity:: | *[[Entity::getSpeed|Entity.getSpeed]] | ||
*[[Entity:: | *[[Entity::getSubmergedLevel|Entity.getSubmergedLevel]] | ||
*[[Entity:: | *[[Entity::getType|Entity.getType]] | ||
*[[Entity:: | *[[Entity::getUprightValue|Entity.getUprightValue]] | ||
*[[Entity:: | *[[Entity::getVehicleIndexFromIndex|Entity.getVehicleIndexFromIndex]] | ||
*[[Entity:: | *[[Entity::getVelocity|Entity.getVelocity]] | ||
*[[Entity:: | *[[Entity::getWorldPositionOfBone|Entity.getWorldPositionOfBone]] | ||
*[[Entity:: | *[[Entity::hasAnimEventFired|Entity.hasAnimEventFired]] | ||
*[[Entity:: | *[[Entity::hasAnimFinished|Entity.hasAnimFinished]] | ||
*[[Entity:: | *[[Entity::hasBeenDamagedByAnyObject|Entity.hasBeenDamagedByAnyObject]] | ||
*[[Entity:: | *[[Entity::hasBeenDamagedByAnyPed|Entity.hasBeenDamagedByAnyPed]] | ||
*[[Entity:: | *[[Entity::hasBeenDamagedByAnyVehicle|Entity.hasBeenDamagedByAnyVehicle]] | ||
*[[Entity:: | *[[Entity::hasBeenDamagedBy|Entity.hasBeenDamagedBy]] | ||
*[[Entity:: | *[[Entity::hasClearLosToInFront|Entity.hasClearLosToInFront]] | ||
*[[Entity:: | *[[Entity::hasClearLosTo|Entity.hasClearLosTo]] | ||
*[[Entity:: | *[[Entity::hasCollidedWithAnything|Entity.hasCollidedWithAnything]] | ||
*[[Entity:: | *[[Entity::hasCollisionLoadedAround|Entity.hasCollisionLoadedAround]] | ||
*[[Entity:: | *[[Entity::isAMission|Entity.isAMission]] | ||
*[[Entity:: | *[[Entity::isAPed|Entity.isAPed]] | ||
*[[Entity:: | *[[Entity::isAVehicle|Entity.isAVehicle]] | ||
*[[Entity:: | *[[Entity::isAnEntity|Entity.isAnEntity]] | ||
*[[Entity:: | *[[Entity::isAnObject|Entity.isAnObject]] | ||
*[[Entity:: | *[[Entity::isAtCoord|Entity.isAtCoord]] | ||
*[[Entity:: | *[[Entity::isAttachedToAnyObject|Entity.isAttachedToAnyObject]] | ||
*[[Entity:: | *[[Entity::isAttachedToAnyPed|Entity.isAttachedToAnyPed]] | ||
*[[Entity:: | *[[Entity::isAttachedToAnyVehicle|Entity.isAttachedToAnyVehicle]] | ||
*[[Entity:: | *[[Entity::isAttachedTo|Entity.isAttachedTo]] | ||
*[[Entity:: | *[[Entity::isAttached|Entity.isAttached]] | ||
*[[Entity:: | *[[Entity::isAt|Entity.isAt]] | ||
*[[Entity:: | *[[Entity::isCollisonDisabled|Entity.isCollisonDisabled]] | ||
*[[Entity:: | *[[Entity::isDead|Entity.isDead]] | ||
*[[Entity:: | *[[Entity::isInAir|Entity.isInAir]] | ||
*[[Entity:: | *[[Entity::isInAngledArea|Entity.isInAngledArea]] | ||
*[[Entity:: | *[[Entity::isInArea|Entity.isInArea]] | ||
*[[Entity:: | *[[Entity::isInWater|Entity.isInWater]] | ||
*[[Entity:: | *[[Entity::isInZone|Entity.isInZone]] | ||
*[[Entity:: | *[[Entity::isOccluded|Entity.isOccluded]] | ||
*[[Entity:: | *[[Entity::isOnScreen|Entity.isOnScreen]] | ||
*[[Entity:: | *[[Entity::isPlayingAnim|Entity.isPlayingAnim]] | ||
*[[Entity:: | *[[Entity::isStatic|Entity.isStatic]] | ||
*[[Entity:: | *[[Entity::isTouchingModel|Entity.isTouchingModel]] | ||
*[[Entity:: | *[[Entity::isTouching|Entity.isTouching]] | ||
*[[Entity:: | *[[Entity::isUpright|Entity.isUpright]] | ||
*[[Entity:: | *[[Entity::isUpsidedown|Entity.isUpsidedown]] | ||
*[[Entity:: | *[[Entity::isVisibleToScript|Entity.isVisibleToScript]] | ||
*[[Entity:: | *[[Entity::isVisible|Entity.isVisible]] | ||
*[[Entity:: | *[[Entity::isWaitingForWorldCollision|Entity.isWaitingForWorldCollision]] | ||
*[[Entity:: | *[[Entity::playAnim|Entity.playAnim]] | ||
*[[Entity:: | *[[Entity::playSynchronizedAnim|Entity.playSynchronizedAnim]] | ||
*[[Entity::playSynchronizedMapEntityAnim| | *[[Entity::playSynchronizedMapEntityAnim|Entity.playSynchronizedMapEntityAnim]] | ||
*[[Entity:: | *[[Entity::processAttachments|Entity.processAttachments]] | ||
*[[Entity::removeForcedObject| | *[[Entity::removeForcedObject|Entity.removeForcedObject]] | ||
*[[Entity::removeModelHide| | *[[Entity::removeModelHide|Entity.removeModelHide]] | ||
*[[Entity::removeModelSwap| | *[[Entity::removeModelSwap|Entity.removeModelSwap]] | ||
*[[Entity:: | *[[Entity::resetAlpha|Entity.resetAlpha]] | ||
*[[Entity:: | *[[Entity::setAlpha|Entity.setAlpha]] | ||
*[[Entity:: | *[[Entity::setAlwaysPrerender|Entity.setAlwaysPrerender]] | ||
*[[Entity:: | *[[Entity::setAnimCurrentTime|Entity.setAnimCurrentTime]] | ||
*[[Entity:: | *[[Entity::setAnimSpeed|Entity.setAnimSpeed]] | ||
*[[Entity:: | *[[Entity::setAsMission|Entity.setAsMission]] | ||
*[[Entity:: | *[[Entity::setCanBeDamagedByRelationshipGroup|Entity.setCanBeDamagedByRelationshipGroup]] | ||
*[[Entity:: | *[[Entity::setCanBeDamaged|Entity.setCanBeDamaged]] | ||
*[[Entity:: | *[[Entity::setCanBeTargetedWithoutLos|Entity.setCanBeTargetedWithoutLos]] | ||
*[[Entity:: | *[[Entity::setCollision|Entity.setCollision]] | ||
*[[Entity:: | *[[Entity::setCoords2|Entity.setCoords2]] | ||
*[[Entity:: | *[[Entity::setCoordsNoOffset|Entity.setCoordsNoOffset]] | ||
*[[Entity:: | *[[Entity::setCoords|Entity.setCoords]] | ||
*[[Entity:: | *[[Entity::setDynamic|Entity.setDynamic]] | ||
*[[Entity:: | *[[Entity::setHasGravity|Entity.setHasGravity]] | ||
*[[Entity:: | *[[Entity::setHeading|Entity.setHeading]] | ||
*[[Entity:: | *[[Entity::setHealth|Entity.setHealth]] | ||
*[[Entity:: | *[[Entity::setInvincible|Entity.setInvincible]] | ||
*[[Entity:: | *[[Entity::setIsTargetPriority|Entity.setIsTargetPriority]] | ||
*[[Entity:: | *[[Entity::setLights|Entity.setLights]] | ||
*[[Entity:: | *[[Entity::setLoadCollisionFlag|Entity.setLoadCollisionFlag]] | ||
*[[Entity:: | *[[Entity::setLodDist|Entity.setLodDist]] | ||
*[[Entity:: | *[[Entity::setMaxHealth|Entity.setMaxHealth]] | ||
*[[Entity:: | *[[Entity::setMaxSpeed|Entity.setMaxSpeed]] | ||
*[[Entity:: | *[[Entity::setMotionBlur|Entity.setMotionBlur]] | ||
*[[Entity:: | *[[Entity::setNoCollision|Entity.setNoCollision]] | ||
*[[Entity:: | *[[Entity::setObjectAsNoLongerNeeded|Entity.setObjectAsNoLongerNeeded]] | ||
*[[Entity:: | *[[Entity::setOnlyDamagedByPlayer|Entity.setOnlyDamagedByPlayer]] | ||
*[[Entity:: | *[[Entity::setOnlyDamagedByRelationshipGroup|Entity.setOnlyDamagedByRelationshipGroup]] | ||
*[[Entity:: | *[[Entity::setProofs|Entity.setProofs]] | ||
*[[Entity:: | *[[Entity::setQuaternion|Entity.setQuaternion]] | ||
*[[Entity:: | *[[Entity::setRecordsCollisions|Entity.setRecordsCollisions]] | ||
*[[Entity:: | *[[Entity::setRenderScorched|Entity.setRenderScorched]] | ||
*[[Entity:: | *[[Entity::setRotation|Entity.setRotation]] | ||
*[[Entity:: | *[[Entity::setTrafficlightOverride|Entity.setTrafficlightOverride]] | ||
*[[Entity:: | *[[Entity::setVelocity|Entity.setVelocity]] | ||
*[[Entity:: | *[[Entity::setVisible|Entity.setVisible]] | ||
*[[Entity::stopAnim|Entity.stopAnim]] | |||
*[[Entity:: | *[[Entity::stopSynchronizedAnim|Entity.stopSynchronizedAnim]] | ||
*[[Entity::stopSynchronizedMapEntityAnim|Entity.stopSynchronizedMapEntityAnim]] | |||
*[[Entity:: | *[[Entity::wouldEntityBeOccluded|Entity.wouldEntityBeOccluded]] | ||
*[[Entity:: | |||
*[[Entity::wouldEntityBeOccluded| | |||
Revision as of 13:40, 16 January 2023
- Entity.applyForceToCenterOfMass
- Entity.applyForceTo
- Entity.attachToPhysically
- Entity.attachTo
- Entity.clearLastDamage
- Entity.createForcedObject
- Entity.createModelHideExcludingScriptObjects
- Entity.createModelHide
- Entity.createModelSwap
- Entity.detach
- Entity.doesBelongToThisScript
- Entity.doesExist
- Entity.doesHaveDrawable
- Entity.doesHavePhysics
- Entity.findAnimEventPhase
- Entity.forceAiAndAnimationUpdate
- Entity.forceStreamingUpdate
- Entity.freezePosition
- Entity.getAlpha
- Entity.getAnimCurrentTime
- Entity.getAnimTotalTime
- Entity.getAttachedTo
- Entity.getBoneIndexByName
- Entity.getCollisionNormalOfLastHitFor
- Entity.getCoords
- Entity.getEntityAnimDuration
- Entity.getForwardVector
- Entity.getForwardX
- Entity.getForwardY
- Entity.getHeading
- Entity.getHealth
- Entity.getHeightAboveGround
- Entity.getHeight
- Entity.getLastMaterialHitBy
- Entity.getLodDist
- Entity.getMatrix
- Entity.getMaxHealth
- Entity.getModel
- Entity.getNearestPlayerToOnTeam
- Entity.getNearestPlayerTo
- Entity.getObjectIndexFromIndex
- Entity.getOffsetFromGivenWorldCoords
- Entity.getOffsetFromInWorldCoords
- Entity.getPedIndexFromIndex
- Entity.getPhysicsHeading
- Entity.getPitch
- Entity.getPopulationType
- Entity.getQuaternion
- Entity.getRoll
- Entity.getRotationVelocity
- Entity.getRotation
- Entity.getScript
- Entity.getSpeedVector
- Entity.getSpeed
- Entity.getSubmergedLevel
- Entity.getType
- Entity.getUprightValue
- Entity.getVehicleIndexFromIndex
- Entity.getVelocity
- Entity.getWorldPositionOfBone
- Entity.hasAnimEventFired
- Entity.hasAnimFinished
- Entity.hasBeenDamagedByAnyObject
- Entity.hasBeenDamagedByAnyPed
- Entity.hasBeenDamagedByAnyVehicle
- Entity.hasBeenDamagedBy
- Entity.hasClearLosToInFront
- Entity.hasClearLosTo
- Entity.hasCollidedWithAnything
- Entity.hasCollisionLoadedAround
- Entity.isAMission
- Entity.isAPed
- Entity.isAVehicle
- Entity.isAnEntity
- Entity.isAnObject
- Entity.isAtCoord
- Entity.isAttachedToAnyObject
- Entity.isAttachedToAnyPed
- Entity.isAttachedToAnyVehicle
- Entity.isAttachedTo
- Entity.isAttached
- Entity.isAt
- Entity.isCollisonDisabled
- Entity.isDead
- Entity.isInAir
- Entity.isInAngledArea
- Entity.isInArea
- Entity.isInWater
- Entity.isInZone
- Entity.isOccluded
- Entity.isOnScreen
- Entity.isPlayingAnim
- Entity.isStatic
- Entity.isTouchingModel
- Entity.isTouching
- Entity.isUpright
- Entity.isUpsidedown
- Entity.isVisibleToScript
- Entity.isVisible
- Entity.isWaitingForWorldCollision
- Entity.playAnim
- Entity.playSynchronizedAnim
- Entity.playSynchronizedMapEntityAnim
- Entity.processAttachments
- Entity.removeForcedObject
- Entity.removeModelHide
- Entity.removeModelSwap
- Entity.resetAlpha
- Entity.setAlpha
- Entity.setAlwaysPrerender
- Entity.setAnimCurrentTime
- Entity.setAnimSpeed
- Entity.setAsMission
- Entity.setCanBeDamagedByRelationshipGroup
- Entity.setCanBeDamaged
- Entity.setCanBeTargetedWithoutLos
- Entity.setCollision
- Entity.setCoords2
- Entity.setCoordsNoOffset
- Entity.setCoords
- Entity.setDynamic
- Entity.setHasGravity
- Entity.setHeading
- Entity.setHealth
- Entity.setInvincible
- Entity.setIsTargetPriority
- Entity.setLights
- Entity.setLoadCollisionFlag
- Entity.setLodDist
- Entity.setMaxHealth
- Entity.setMaxSpeed
- Entity.setMotionBlur
- Entity.setNoCollision
- Entity.setObjectAsNoLongerNeeded
- Entity.setOnlyDamagedByPlayer
- Entity.setOnlyDamagedByRelationshipGroup
- Entity.setProofs
- Entity.setQuaternion
- Entity.setRecordsCollisions
- Entity.setRenderScorched
- Entity.setRotation
- Entity.setTrafficlightOverride
- Entity.setVelocity
- Entity.setVisible
- Entity.stopAnim
- Entity.stopSynchronizedAnim
- Entity.stopSynchronizedMapEntityAnim
- Entity.wouldEntityBeOccluded