Template:Weapon functions c: Difference between revisions

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*[[Weapon::cancelCurrentDamageEvent|mp.game.weapon.cancelCurrentDamageEvent]]
*[[Weapon::canUseWeaponOnParachute|mp.game.weapon.canUseWeaponOnParachute]]
*[[Weapon::createWeaponObject|mp.game.weapon.createWeaponObject]]
*[[Weapon::doesWeaponTakeWeaponComponent|mp.game.weapon.doesWeaponTakeWeaponComponent]]
*[[Weapon::enableLaserSightRendering|mp.game.weapon.enableLaserSightRendering]]
*[[Weapon::enableLaserSightRendering|mp.game.weapon.enableLaserSightRendering]]
*[[Weapon::getWeaponClipSize|mp.game.weapon.getWeaponClipSize]]
*[[Weapon::getComponentTypeModel|mp.game.weapon.getComponentTypeModel]]
*[[Weapon::getWeaponComponentHudStats|mp.game.weapon.getWeaponComponentHudStats]]
*[[Weapon::getWeaponComponentTypeModel|mp.game.weapon.getWeaponComponentTypeModel]]
*[[Weapon::getWeaponComponentTypeModel|mp.game.weapon.getWeaponComponentTypeModel]]
*[[Weapon::getWeaponDamageType|mp.game.weapon.getWeaponDamageType]]
*[[Weapon::getTypeModel|mp.game.weapon.getTypeModel]]
*[[Weapon::getWeaponHudStats|mp.game.weapon.getWeaponHudStats]]
*[[Weapon::getWeaponObjectTintIndex|mp.game.weapon.getWeaponObjectTintIndex]]
*[[Weapon::getWeaponTintCount|mp.game.weapon.getWeaponTintCount]]
*[[Weapon::getWeapontypeGroup|mp.game.weapon.getWeapontypeGroup]]
*[[Weapon::getWeapontypeModel|mp.game.weapon.getWeapontypeModel]]
*[[Weapon::getWeapontypeModel|mp.game.weapon.getWeapontypeModel]]
*[[Weapon::getTypeSlot|mp.game.weapon.getTypeSlot]]
*[[Weapon::getWeapontypeSlot|mp.game.weapon.getWeapontypeSlot]]
*[[Weapon::getWeapontypeSlot|mp.game.weapon.getWeapontypeSlot]]
*[[Weapon::giveWeaponComponentToWeaponObject|mp.game.weapon.giveWeaponComponentToWeaponObject]]
*[[Weapon::getTypeGroup|mp.game.weapon.getTypeGroup]]
*[[Weapon::giveWeaponObjectToPed|mp.game.weapon.giveWeaponObjectToPed]]
*[[Weapon::getWeapontypeGroup|mp.game.weapon.getWeapontypeGroup]]
*[[Weapon::getComponentVariantExtraComponentCount|mp.game.weapon.getComponentVariantExtraComponentCount]]
*[[Weapon::getComponentVariantExtraComponentModel|mp.game.weapon.getComponentVariantExtraComponentModel]]
*[[Weapon::setCurrentPed|mp.game.weapon.setCurrentPed]]
*[[Weapon::getCurrentPed|mp.game.weapon.getCurrentPed]]
*[[Weapon::getCurrentPedEntityIndex|mp.game.weapon.getCurrentPedEntityIndex]]
*[[Weapon::getBestPed|mp.game.weapon.getBestPed]]
*[[Weapon::setCurrentPedVehicle|mp.game.weapon.setCurrentPedVehicle]]
*[[Weapon::getCurrentPedVehicle|mp.game.weapon.getCurrentPedVehicle]]
*[[Weapon::isPedArmed|mp.game.weapon.isPedArmed]]
*[[Weapon::isValid|mp.game.weapon.isValid]]
*[[Weapon::isWeaponValid|mp.game.weapon.isWeaponValid]]
*[[Weapon::hasPedGot|mp.game.weapon.hasPedGot]]
*[[Weapon::isPedReadyToShoot|mp.game.weapon.isPedReadyToShoot]]
*[[Weapon::getPedTypeInSlot|mp.game.weapon.getPedTypeInSlot]]
*[[Weapon::getAmmoInPed|mp.game.weapon.getAmmoInPed]]
*[[Weapon::addAmmoToPed|mp.game.weapon.addAmmoToPed]]
*[[Weapon::setPedAmmo|mp.game.weapon.setPedAmmo]]
*[[Weapon::setPedInfiniteAmmo|mp.game.weapon.setPedInfiniteAmmo]]
*[[Weapon::setPedInfiniteAmmoClip|mp.game.weapon.setPedInfiniteAmmoClip]]
*[[Weapon::giveToPed|mp.game.weapon.giveToPed]]
*[[Weapon::giveDelayedToPed|mp.game.weapon.giveDelayedToPed]]
*[[Weapon::removeAllPedS|mp.game.weapon.removeAllPedS]]
*[[Weapon::removeFromPed|mp.game.weapon.removeFromPed]]
*[[Weapon::hidePedForScriptedCutscene|mp.game.weapon.hidePedForScriptedCutscene]]
*[[Weapon::setPedCurrentVisible|mp.game.weapon.setPedCurrentVisible]]
*[[Weapon::setPedDropsWeaponsWhenDead|mp.game.weapon.setPedDropsWeaponsWhenDead]]
*[[Weapon::hasPedBeenDamagedBy|mp.game.weapon.hasPedBeenDamagedBy]]
*[[Weapon::clearPedLastDamage|mp.game.weapon.clearPedLastDamage]]
*[[Weapon::hasEntityBeenDamagedBy|mp.game.weapon.hasEntityBeenDamagedBy]]
*[[Weapon::clearEntityLastDamage|mp.game.weapon.clearEntityLastDamage]]
*[[Weapon::setPedDrops|mp.game.weapon.setPedDrops]]
*[[Weapon::setPedDropsInventory|mp.game.weapon.setPedDropsInventory]]
*[[Weapon::getMaxAmmoInClip|mp.game.weapon.getMaxAmmoInClip]]
*[[Weapon::getAmmoInClip|mp.game.weapon.getAmmoInClip]]
*[[Weapon::setAmmoInClip|mp.game.weapon.setAmmoInClip]]
*[[Weapon::getMaxAmmo|mp.game.weapon.getMaxAmmo]]
*[[Weapon::getMaxAmmoByType|mp.game.weapon.getMaxAmmoByType]]
*[[Weapon::addAmmoToPedByType|mp.game.weapon.addAmmoToPedByType]]
*[[Weapon::setPedAmmoByType|mp.game.weapon.setPedAmmoByType]]
*[[Weapon::getPedAmmoByType|mp.game.weapon.getPedAmmoByType]]
*[[Weapon::setPedAmmoToDrop|mp.game.weapon.setPedAmmoToDrop]]
*[[Weapon::setPickupAmmoAmountScaler|mp.game.weapon.setPickupAmmoAmountScaler]]
*[[Weapon::getPedAmmoTypeFrom|mp.game.weapon.getPedAmmoTypeFrom]]
*[[Weapon::getPedAmmoTypeFrom2|mp.game.weapon.getPedAmmoTypeFrom2]]
*[[Weapon::getPedLastImpactCoord|mp.game.weapon.getPedLastImpactCoord]]
*[[Weapon::setPedGadget|mp.game.weapon.setPedGadget]]
*[[Weapon::getIsPedGadgetEquipped|mp.game.weapon.getIsPedGadgetEquipped]]
*[[Weapon::getSelectedPed|mp.game.weapon.getSelectedPed]]
*[[Weapon::explodeProjectiles|mp.game.weapon.explodeProjectiles]]
*[[Weapon::removeAllProjectilesOfType|mp.game.weapon.removeAllProjectilesOfType]]
*[[Weapon::getLockonDistanceOfCurrentPed|mp.game.weapon.getLockonDistanceOfCurrentPed]]
*[[Weapon::getMaxRangeOfCurrentPed|mp.game.weapon.getMaxRangeOfCurrentPed]]
*[[Weapon::hasVehicleGotProjectileAttached|mp.game.weapon.hasVehicleGotProjectileAttached]]
*[[Weapon::hasVehicleGotProjectileAttached|mp.game.weapon.hasVehicleGotProjectileAttached]]
*[[Weapon::giveComponentToPed|mp.game.weapon.giveComponentToPed]]
*[[Weapon::removeComponentFromPed|mp.game.weapon.removeComponentFromPed]]
*[[Weapon::hasPedGotComponent|mp.game.weapon.hasPedGotComponent]]
*[[Weapon::isPedComponentActive|mp.game.weapon.isPedComponentActive]]
*[[Weapon::refillAmmoInstantly|mp.game.weapon.refillAmmoInstantly]]
*[[Weapon::makePedReload|mp.game.weapon.makePedReload]]
*[[Weapon::requestAsset|mp.game.weapon.requestAsset]]
*[[Weapon::requestWeaponAsset|mp.game.weapon.requestWeaponAsset]]
*[[Weapon::hasAssetLoaded|mp.game.weapon.hasAssetLoaded]]
*[[Weapon::hasWeaponAssetLoaded|mp.game.weapon.hasWeaponAssetLoaded]]
*[[Weapon::hasWeaponAssetLoaded|mp.game.weapon.hasWeaponAssetLoaded]]
*[[Weapon::hasWeaponGotWeaponComponent|mp.game.weapon.hasWeaponGotWeaponComponent]]
*[[Weapon::removeAsset|mp.game.weapon.removeAsset]]
*[[Weapon::isWeaponValid|mp.game.weapon.isWeaponValid]]
*[[Weapon::removeAllProjectilesOfType|mp.game.weapon.removeAllProjectilesOfType]]
*[[Weapon::removeWeaponAsset|mp.game.weapon.removeWeaponAsset]]
*[[Weapon::removeWeaponAsset|mp.game.weapon.removeWeaponAsset]]
*[[Weapon::createObject|mp.game.weapon.createObject]]
*[[Weapon::createWeaponObject|mp.game.weapon.createWeaponObject]]
*[[Weapon::giveComponentToWeaponObject|mp.game.weapon.giveComponentToWeaponObject]]
*[[Weapon::giveWeaponComponentToWeaponObject|mp.game.weapon.giveWeaponComponentToWeaponObject]]
*[[Weapon::removeComponentFromWeaponObject|mp.game.weapon.removeComponentFromWeaponObject]]
*[[Weapon::removeWeaponComponentFromWeaponObject|mp.game.weapon.removeWeaponComponentFromWeaponObject]]
*[[Weapon::removeWeaponComponentFromWeaponObject|mp.game.weapon.removeWeaponComponentFromWeaponObject]]
*[[Weapon::requestWeaponAsset|mp.game.weapon.requestWeaponAsset]]
*[[Weapon::hasGotWeaponComponent|mp.game.weapon.hasGotWeaponComponent]]
*[[Weapon::hasWeaponGotWeaponComponent|mp.game.weapon.hasWeaponGotWeaponComponent]]
*[[Weapon::giveObjectToPed|mp.game.weapon.giveObjectToPed]]
*[[Weapon::giveWeaponObjectToPed|mp.game.weapon.giveWeaponObjectToPed]]
*[[Weapon::doesTakeWeaponComponent|mp.game.weapon.doesTakeWeaponComponent]]
*[[Weapon::doesWeaponTakeWeaponComponent|mp.game.weapon.doesWeaponTakeWeaponComponent]]
*[[Weapon::getObjectFromPed|mp.game.weapon.getObjectFromPed]]
*[[Weapon::giveLoadoutToPed|mp.game.weapon.giveLoadoutToPed]]
*[[Weapon::setPedTintIndex|mp.game.weapon.setPedTintIndex]]
*[[Weapon::getPedTintIndex|mp.game.weapon.getPedTintIndex]]
*[[Weapon::setObjectTintIndex|mp.game.weapon.setObjectTintIndex]]
*[[Weapon::setWeaponObjectTintIndex|mp.game.weapon.setWeaponObjectTintIndex]]
*[[Weapon::getObjectTintIndex|mp.game.weapon.getObjectTintIndex]]
*[[Weapon::getWeaponObjectTintIndex|mp.game.weapon.getWeaponObjectTintIndex]]
*[[Weapon::getTintCount|mp.game.weapon.getTintCount]]
*[[Weapon::getWeaponTintCount|mp.game.weapon.getWeaponTintCount]]
*[[Weapon::setPedLiveryColor|mp.game.weapon.setPedLiveryColor]]
*[[Weapon::getPedLiveryColor|mp.game.weapon.getPedLiveryColor]]
*[[Weapon::setObjectLiveryColor|mp.game.weapon.setObjectLiveryColor]]
*[[Weapon::getObjectLiveryColor|mp.game.weapon.getObjectLiveryColor]]
*[[Weapon::getHudStats|mp.game.weapon.getHudStats]]
*[[Weapon::getWeaponHudStats|mp.game.weapon.getWeaponHudStats]]
*[[Weapon::getComponentHudStats|mp.game.weapon.getComponentHudStats]]
*[[Weapon::getWeaponComponentHudStats|mp.game.weapon.getWeaponComponentHudStats]]
*[[Weapon::getDamage|mp.game.weapon.getDamage]]
*[[Weapon::getClipSize|mp.game.weapon.getClipSize]]
*[[Weapon::getWeaponClipSize|mp.game.weapon.getWeaponClipSize]]
*[[Weapon::getTimeBetweenShots|mp.game.weapon.getTimeBetweenShots]]
*[[Weapon::setPedChanceOfFiringBlanks|mp.game.weapon.setPedChanceOfFiringBlanks]]
*[[Weapon::setPedShootOrdnance|mp.game.weapon.setPedShootOrdnance]]
*[[Weapon::requestHighDetailModel|mp.game.weapon.requestHighDetailModel]]
*[[Weapon::requestWeaponHighDetailModel|mp.game.weapon.requestWeaponHighDetailModel]]
*[[Weapon::requestWeaponHighDetailModel|mp.game.weapon.requestWeaponHighDetailModel]]
*[[Weapon::setDamageModifierThisFrame|mp.game.weapon.setDamageModifierThisFrame]]
*[[Weapon::setExplosionRadiusMultiplier|mp.game.weapon.setExplosionRadiusMultiplier]]
*[[Weapon::isPedCurrentSilenced|mp.game.weapon.isPedCurrentSilenced]]
*[[Weapon::isFlashLightOn|mp.game.weapon.isFlashLightOn]]
*[[Weapon::setFlashLightFadeDistance|mp.game.weapon.setFlashLightFadeDistance]]
*[[Weapon::setFlashLightEnabled|mp.game.weapon.setFlashLightEnabled]]
*[[Weapon::setAnimationOverride|mp.game.weapon.setAnimationOverride]]
*[[Weapon::getDamageType|mp.game.weapon.getDamageType]]
*[[Weapon::getWeaponDamageType|mp.game.weapon.getWeaponDamageType]]
*[[Weapon::canUseOnParachute|mp.game.weapon.canUseOnParachute]]
*[[Weapon::canUseWeaponOnParachute|mp.game.weapon.canUseWeaponOnParachute]]
*[[Weapon::createAirDefenseSphere|mp.game.weapon.createAirDefenseSphere]]
*[[Weapon::createAirDefenseArea|mp.game.weapon.createAirDefenseArea]]
*[[Weapon::removeAirDefenseZone|mp.game.weapon.removeAirDefenseZone]]
*[[Weapon::removeAllAirDefenseZones|mp.game.weapon.removeAllAirDefenseZones]]
*[[Weapon::setPlayerAirDefenseZoneFlag|mp.game.weapon.setPlayerAirDefenseZoneFlag]]
*[[Weapon::isAnyAirDefenseZoneInsideSphere|mp.game.weapon.isAnyAirDefenseZoneInsideSphere]]
*[[Weapon::fireAirDefense|mp.game.weapon.fireAirDefense]]
*[[Weapon::doesAirDefenseZoneExist|mp.game.weapon.doesAirDefenseZoneExist]]
*[[Weapon::setCanPedEquip|mp.game.weapon.setCanPedEquip]]
*[[Weapon::setCanPedEquipAllS|mp.game.weapon.setCanPedEquipAllS]]
*[[Weapon::getWeaponInfo|mp.game.weapon.getWeaponInfo]]
*[[Weapon::getAccuracyModifier|mp.game.weapon.getAccuracyModifier]]
*[[Weapon::getAllWeaponNames|mp.game.weapon.getAllWeaponNames]]
*[[Weapon::cancelCurrentDamageEvent|mp.game.weapon.cancelCurrentDamageEvent]]
*[[Weapon::setCurrentDamageEventAmount|mp.game.weapon.setCurrentDamageEventAmount]]
*[[Weapon::setCurrentDamageEventAmount|mp.game.weapon.setCurrentDamageEventAmount]]
*[[Weapon::setCurrentDamageEventCritical|mp.game.weapon.setCurrentDamageEventCritical]]
*[[Weapon::setCurrentDamageEventCritical|mp.game.weapon.setCurrentDamageEventCritical]]
*[[Weapon::setEnableLocalOutgoingDamage|mp.game.weapon.setEnableLocalOutgoingDamage]]
*[[Weapon::setEnableLocalOutgoingDamage|mp.game.weapon.setEnableLocalOutgoingDamage]]
*[[Weapon::setFlashLightFadeDistance|mp.game.weapon.setFlashLightFadeDistance]]
*[[Weapon::setPedAmmoToDrop|mp.game.weapon.setPedAmmoToDrop]]
*[[Weapon::setWeaponObjectTintIndex|mp.game.weapon.setWeaponObjectTintIndex]]
*[[Weapon::unequipEmptyWeapons|mp.game.weapon.unequipEmptyWeapons]]

Revision as of 10:19, 1 May 2024