Template:Weapon functions c: Difference between revisions
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*[[Weapon::enableLaserSightRendering|mp.game.weapon.enableLaserSightRendering]] | *[[Weapon::enableLaserSightRendering|mp.game.weapon.enableLaserSightRendering]] | ||
*[[Weapon:: | *[[Weapon::getComponentTypeModel|mp.game.weapon.getComponentTypeModel]] | ||
*[[Weapon::getWeaponComponentTypeModel|mp.game.weapon.getWeaponComponentTypeModel]] | *[[Weapon::getWeaponComponentTypeModel|mp.game.weapon.getWeaponComponentTypeModel]] | ||
*[[Weapon:: | *[[Weapon::getTypeModel|mp.game.weapon.getTypeModel]] | ||
*[[Weapon::getWeapontypeModel|mp.game.weapon.getWeapontypeModel]] | *[[Weapon::getWeapontypeModel|mp.game.weapon.getWeapontypeModel]] | ||
*[[Weapon::getTypeSlot|mp.game.weapon.getTypeSlot]] | |||
*[[Weapon::getWeapontypeSlot|mp.game.weapon.getWeapontypeSlot]] | *[[Weapon::getWeapontypeSlot|mp.game.weapon.getWeapontypeSlot]] | ||
*[[Weapon:: | *[[Weapon::getTypeGroup|mp.game.weapon.getTypeGroup]] | ||
*[[Weapon:: | *[[Weapon::getWeapontypeGroup|mp.game.weapon.getWeapontypeGroup]] | ||
*[[Weapon::getComponentVariantExtraComponentCount|mp.game.weapon.getComponentVariantExtraComponentCount]] | |||
*[[Weapon::getComponentVariantExtraComponentModel|mp.game.weapon.getComponentVariantExtraComponentModel]] | |||
*[[Weapon::setCurrentPed|mp.game.weapon.setCurrentPed]] | |||
*[[Weapon::getCurrentPed|mp.game.weapon.getCurrentPed]] | |||
*[[Weapon::getCurrentPedEntityIndex|mp.game.weapon.getCurrentPedEntityIndex]] | |||
*[[Weapon::getBestPed|mp.game.weapon.getBestPed]] | |||
*[[Weapon::setCurrentPedVehicle|mp.game.weapon.setCurrentPedVehicle]] | |||
*[[Weapon::getCurrentPedVehicle|mp.game.weapon.getCurrentPedVehicle]] | |||
*[[Weapon::isPedArmed|mp.game.weapon.isPedArmed]] | |||
*[[Weapon::isValid|mp.game.weapon.isValid]] | |||
*[[Weapon::isWeaponValid|mp.game.weapon.isWeaponValid]] | |||
*[[Weapon::hasPedGot|mp.game.weapon.hasPedGot]] | |||
*[[Weapon::isPedReadyToShoot|mp.game.weapon.isPedReadyToShoot]] | |||
*[[Weapon::getPedTypeInSlot|mp.game.weapon.getPedTypeInSlot]] | |||
*[[Weapon::getAmmoInPed|mp.game.weapon.getAmmoInPed]] | |||
*[[Weapon::addAmmoToPed|mp.game.weapon.addAmmoToPed]] | |||
*[[Weapon::setPedAmmo|mp.game.weapon.setPedAmmo]] | |||
*[[Weapon::setPedInfiniteAmmo|mp.game.weapon.setPedInfiniteAmmo]] | |||
*[[Weapon::setPedInfiniteAmmoClip|mp.game.weapon.setPedInfiniteAmmoClip]] | |||
*[[Weapon::giveToPed|mp.game.weapon.giveToPed]] | |||
*[[Weapon::giveDelayedToPed|mp.game.weapon.giveDelayedToPed]] | |||
*[[Weapon::removeAllPedS|mp.game.weapon.removeAllPedS]] | |||
*[[Weapon::removeFromPed|mp.game.weapon.removeFromPed]] | |||
*[[Weapon::hidePedForScriptedCutscene|mp.game.weapon.hidePedForScriptedCutscene]] | |||
*[[Weapon::setPedCurrentVisible|mp.game.weapon.setPedCurrentVisible]] | |||
*[[Weapon::setPedDropsWeaponsWhenDead|mp.game.weapon.setPedDropsWeaponsWhenDead]] | |||
*[[Weapon::hasPedBeenDamagedBy|mp.game.weapon.hasPedBeenDamagedBy]] | |||
*[[Weapon::clearPedLastDamage|mp.game.weapon.clearPedLastDamage]] | |||
*[[Weapon::hasEntityBeenDamagedBy|mp.game.weapon.hasEntityBeenDamagedBy]] | |||
*[[Weapon::clearEntityLastDamage|mp.game.weapon.clearEntityLastDamage]] | |||
*[[Weapon::setPedDrops|mp.game.weapon.setPedDrops]] | |||
*[[Weapon::setPedDropsInventory|mp.game.weapon.setPedDropsInventory]] | |||
*[[Weapon::getMaxAmmoInClip|mp.game.weapon.getMaxAmmoInClip]] | |||
*[[Weapon::getAmmoInClip|mp.game.weapon.getAmmoInClip]] | |||
*[[Weapon::setAmmoInClip|mp.game.weapon.setAmmoInClip]] | |||
*[[Weapon::getMaxAmmo|mp.game.weapon.getMaxAmmo]] | |||
*[[Weapon::getMaxAmmoByType|mp.game.weapon.getMaxAmmoByType]] | |||
*[[Weapon::addAmmoToPedByType|mp.game.weapon.addAmmoToPedByType]] | |||
*[[Weapon::setPedAmmoByType|mp.game.weapon.setPedAmmoByType]] | |||
*[[Weapon::getPedAmmoByType|mp.game.weapon.getPedAmmoByType]] | |||
*[[Weapon::setPedAmmoToDrop|mp.game.weapon.setPedAmmoToDrop]] | |||
*[[Weapon::setPickupAmmoAmountScaler|mp.game.weapon.setPickupAmmoAmountScaler]] | |||
*[[Weapon::getPedAmmoTypeFrom|mp.game.weapon.getPedAmmoTypeFrom]] | |||
*[[Weapon::getPedAmmoTypeFrom2|mp.game.weapon.getPedAmmoTypeFrom2]] | |||
*[[Weapon::getPedLastImpactCoord|mp.game.weapon.getPedLastImpactCoord]] | |||
*[[Weapon::setPedGadget|mp.game.weapon.setPedGadget]] | |||
*[[Weapon::getIsPedGadgetEquipped|mp.game.weapon.getIsPedGadgetEquipped]] | |||
*[[Weapon::getSelectedPed|mp.game.weapon.getSelectedPed]] | |||
*[[Weapon::explodeProjectiles|mp.game.weapon.explodeProjectiles]] | |||
*[[Weapon::removeAllProjectilesOfType|mp.game.weapon.removeAllProjectilesOfType]] | |||
*[[Weapon::getLockonDistanceOfCurrentPed|mp.game.weapon.getLockonDistanceOfCurrentPed]] | |||
*[[Weapon::getMaxRangeOfCurrentPed|mp.game.weapon.getMaxRangeOfCurrentPed]] | |||
*[[Weapon::hasVehicleGotProjectileAttached|mp.game.weapon.hasVehicleGotProjectileAttached]] | *[[Weapon::hasVehicleGotProjectileAttached|mp.game.weapon.hasVehicleGotProjectileAttached]] | ||
*[[Weapon::giveComponentToPed|mp.game.weapon.giveComponentToPed]] | |||
*[[Weapon::removeComponentFromPed|mp.game.weapon.removeComponentFromPed]] | |||
*[[Weapon::hasPedGotComponent|mp.game.weapon.hasPedGotComponent]] | |||
*[[Weapon::isPedComponentActive|mp.game.weapon.isPedComponentActive]] | |||
*[[Weapon::refillAmmoInstantly|mp.game.weapon.refillAmmoInstantly]] | |||
*[[Weapon::makePedReload|mp.game.weapon.makePedReload]] | |||
*[[Weapon::requestAsset|mp.game.weapon.requestAsset]] | |||
*[[Weapon::requestWeaponAsset|mp.game.weapon.requestWeaponAsset]] | |||
*[[Weapon::hasAssetLoaded|mp.game.weapon.hasAssetLoaded]] | |||
*[[Weapon::hasWeaponAssetLoaded|mp.game.weapon.hasWeaponAssetLoaded]] | *[[Weapon::hasWeaponAssetLoaded|mp.game.weapon.hasWeaponAssetLoaded]] | ||
*[[Weapon:: | *[[Weapon::removeAsset|mp.game.weapon.removeAsset]] | ||
*[[Weapon::removeWeaponAsset|mp.game.weapon.removeWeaponAsset]] | *[[Weapon::removeWeaponAsset|mp.game.weapon.removeWeaponAsset]] | ||
*[[Weapon::createObject|mp.game.weapon.createObject]] | |||
*[[Weapon::createWeaponObject|mp.game.weapon.createWeaponObject]] | |||
*[[Weapon::giveComponentToWeaponObject|mp.game.weapon.giveComponentToWeaponObject]] | |||
*[[Weapon::giveWeaponComponentToWeaponObject|mp.game.weapon.giveWeaponComponentToWeaponObject]] | |||
*[[Weapon::removeComponentFromWeaponObject|mp.game.weapon.removeComponentFromWeaponObject]] | |||
*[[Weapon::removeWeaponComponentFromWeaponObject|mp.game.weapon.removeWeaponComponentFromWeaponObject]] | *[[Weapon::removeWeaponComponentFromWeaponObject|mp.game.weapon.removeWeaponComponentFromWeaponObject]] | ||
*[[Weapon:: | *[[Weapon::hasGotWeaponComponent|mp.game.weapon.hasGotWeaponComponent]] | ||
*[[Weapon::hasWeaponGotWeaponComponent|mp.game.weapon.hasWeaponGotWeaponComponent]] | |||
*[[Weapon::giveObjectToPed|mp.game.weapon.giveObjectToPed]] | |||
*[[Weapon::giveWeaponObjectToPed|mp.game.weapon.giveWeaponObjectToPed]] | |||
*[[Weapon::doesTakeWeaponComponent|mp.game.weapon.doesTakeWeaponComponent]] | |||
*[[Weapon::doesWeaponTakeWeaponComponent|mp.game.weapon.doesWeaponTakeWeaponComponent]] | |||
*[[Weapon::getObjectFromPed|mp.game.weapon.getObjectFromPed]] | |||
*[[Weapon::giveLoadoutToPed|mp.game.weapon.giveLoadoutToPed]] | |||
*[[Weapon::setPedTintIndex|mp.game.weapon.setPedTintIndex]] | |||
*[[Weapon::getPedTintIndex|mp.game.weapon.getPedTintIndex]] | |||
*[[Weapon::setObjectTintIndex|mp.game.weapon.setObjectTintIndex]] | |||
*[[Weapon::setWeaponObjectTintIndex|mp.game.weapon.setWeaponObjectTintIndex]] | |||
*[[Weapon::getObjectTintIndex|mp.game.weapon.getObjectTintIndex]] | |||
*[[Weapon::getWeaponObjectTintIndex|mp.game.weapon.getWeaponObjectTintIndex]] | |||
*[[Weapon::getTintCount|mp.game.weapon.getTintCount]] | |||
*[[Weapon::getWeaponTintCount|mp.game.weapon.getWeaponTintCount]] | |||
*[[Weapon::setPedLiveryColor|mp.game.weapon.setPedLiveryColor]] | |||
*[[Weapon::getPedLiveryColor|mp.game.weapon.getPedLiveryColor]] | |||
*[[Weapon::setObjectLiveryColor|mp.game.weapon.setObjectLiveryColor]] | |||
*[[Weapon::getObjectLiveryColor|mp.game.weapon.getObjectLiveryColor]] | |||
*[[Weapon::getHudStats|mp.game.weapon.getHudStats]] | |||
*[[Weapon::getWeaponHudStats|mp.game.weapon.getWeaponHudStats]] | |||
*[[Weapon::getComponentHudStats|mp.game.weapon.getComponentHudStats]] | |||
*[[Weapon::getWeaponComponentHudStats|mp.game.weapon.getWeaponComponentHudStats]] | |||
*[[Weapon::getDamage|mp.game.weapon.getDamage]] | |||
*[[Weapon::getClipSize|mp.game.weapon.getClipSize]] | |||
*[[Weapon::getWeaponClipSize|mp.game.weapon.getWeaponClipSize]] | |||
*[[Weapon::getTimeBetweenShots|mp.game.weapon.getTimeBetweenShots]] | |||
*[[Weapon::setPedChanceOfFiringBlanks|mp.game.weapon.setPedChanceOfFiringBlanks]] | |||
*[[Weapon::setPedShootOrdnance|mp.game.weapon.setPedShootOrdnance]] | |||
*[[Weapon::requestHighDetailModel|mp.game.weapon.requestHighDetailModel]] | |||
*[[Weapon::requestWeaponHighDetailModel|mp.game.weapon.requestWeaponHighDetailModel]] | *[[Weapon::requestWeaponHighDetailModel|mp.game.weapon.requestWeaponHighDetailModel]] | ||
*[[Weapon::setDamageModifierThisFrame|mp.game.weapon.setDamageModifierThisFrame]] | |||
*[[Weapon::setExplosionRadiusMultiplier|mp.game.weapon.setExplosionRadiusMultiplier]] | |||
*[[Weapon::isPedCurrentSilenced|mp.game.weapon.isPedCurrentSilenced]] | |||
*[[Weapon::isFlashLightOn|mp.game.weapon.isFlashLightOn]] | |||
*[[Weapon::setFlashLightFadeDistance|mp.game.weapon.setFlashLightFadeDistance]] | |||
*[[Weapon::setFlashLightEnabled|mp.game.weapon.setFlashLightEnabled]] | |||
*[[Weapon::setAnimationOverride|mp.game.weapon.setAnimationOverride]] | |||
*[[Weapon::getDamageType|mp.game.weapon.getDamageType]] | |||
*[[Weapon::getWeaponDamageType|mp.game.weapon.getWeaponDamageType]] | |||
*[[Weapon::canUseOnParachute|mp.game.weapon.canUseOnParachute]] | |||
*[[Weapon::canUseWeaponOnParachute|mp.game.weapon.canUseWeaponOnParachute]] | |||
*[[Weapon::createAirDefenseSphere|mp.game.weapon.createAirDefenseSphere]] | |||
*[[Weapon::createAirDefenseArea|mp.game.weapon.createAirDefenseArea]] | |||
*[[Weapon::removeAirDefenseZone|mp.game.weapon.removeAirDefenseZone]] | |||
*[[Weapon::removeAllAirDefenseZones|mp.game.weapon.removeAllAirDefenseZones]] | |||
*[[Weapon::setPlayerAirDefenseZoneFlag|mp.game.weapon.setPlayerAirDefenseZoneFlag]] | |||
*[[Weapon::isAnyAirDefenseZoneInsideSphere|mp.game.weapon.isAnyAirDefenseZoneInsideSphere]] | |||
*[[Weapon::fireAirDefense|mp.game.weapon.fireAirDefense]] | |||
*[[Weapon::doesAirDefenseZoneExist|mp.game.weapon.doesAirDefenseZoneExist]] | |||
*[[Weapon::setCanPedEquip|mp.game.weapon.setCanPedEquip]] | |||
*[[Weapon::setCanPedEquipAllS|mp.game.weapon.setCanPedEquipAllS]] | |||
*[[Weapon::getWeaponInfo|mp.game.weapon.getWeaponInfo]] | |||
*[[Weapon::getAccuracyModifier|mp.game.weapon.getAccuracyModifier]] | |||
*[[Weapon::getAllWeaponNames|mp.game.weapon.getAllWeaponNames]] | |||
*[[Weapon::cancelCurrentDamageEvent|mp.game.weapon.cancelCurrentDamageEvent]] | |||
*[[Weapon::setCurrentDamageEventAmount|mp.game.weapon.setCurrentDamageEventAmount]] | *[[Weapon::setCurrentDamageEventAmount|mp.game.weapon.setCurrentDamageEventAmount]] | ||
*[[Weapon::setCurrentDamageEventCritical|mp.game.weapon.setCurrentDamageEventCritical]] | *[[Weapon::setCurrentDamageEventCritical|mp.game.weapon.setCurrentDamageEventCritical]] | ||
*[[Weapon::setEnableLocalOutgoingDamage|mp.game.weapon.setEnableLocalOutgoingDamage]] | *[[Weapon::setEnableLocalOutgoingDamage|mp.game.weapon.setEnableLocalOutgoingDamage]] | ||
Revision as of 10:19, 1 May 2024
- mp.game.weapon.enableLaserSightRendering
- mp.game.weapon.getComponentTypeModel
- mp.game.weapon.getWeaponComponentTypeModel
- mp.game.weapon.getTypeModel
- mp.game.weapon.getWeapontypeModel
- mp.game.weapon.getTypeSlot
- mp.game.weapon.getWeapontypeSlot
- mp.game.weapon.getTypeGroup
- mp.game.weapon.getWeapontypeGroup
- mp.game.weapon.getComponentVariantExtraComponentCount
- mp.game.weapon.getComponentVariantExtraComponentModel
- mp.game.weapon.setCurrentPed
- mp.game.weapon.getCurrentPed
- mp.game.weapon.getCurrentPedEntityIndex
- mp.game.weapon.getBestPed
- mp.game.weapon.setCurrentPedVehicle
- mp.game.weapon.getCurrentPedVehicle
- mp.game.weapon.isPedArmed
- mp.game.weapon.isValid
- mp.game.weapon.isWeaponValid
- mp.game.weapon.hasPedGot
- mp.game.weapon.isPedReadyToShoot
- mp.game.weapon.getPedTypeInSlot
- mp.game.weapon.getAmmoInPed
- mp.game.weapon.addAmmoToPed
- mp.game.weapon.setPedAmmo
- mp.game.weapon.setPedInfiniteAmmo
- mp.game.weapon.setPedInfiniteAmmoClip
- mp.game.weapon.giveToPed
- mp.game.weapon.giveDelayedToPed
- mp.game.weapon.removeAllPedS
- mp.game.weapon.removeFromPed
- mp.game.weapon.hidePedForScriptedCutscene
- mp.game.weapon.setPedCurrentVisible
- mp.game.weapon.setPedDropsWeaponsWhenDead
- mp.game.weapon.hasPedBeenDamagedBy
- mp.game.weapon.clearPedLastDamage
- mp.game.weapon.hasEntityBeenDamagedBy
- mp.game.weapon.clearEntityLastDamage
- mp.game.weapon.setPedDrops
- mp.game.weapon.setPedDropsInventory
- mp.game.weapon.getMaxAmmoInClip
- mp.game.weapon.getAmmoInClip
- mp.game.weapon.setAmmoInClip
- mp.game.weapon.getMaxAmmo
- mp.game.weapon.getMaxAmmoByType
- mp.game.weapon.addAmmoToPedByType
- mp.game.weapon.setPedAmmoByType
- mp.game.weapon.getPedAmmoByType
- mp.game.weapon.setPedAmmoToDrop
- mp.game.weapon.setPickupAmmoAmountScaler
- mp.game.weapon.getPedAmmoTypeFrom
- mp.game.weapon.getPedAmmoTypeFrom2
- mp.game.weapon.getPedLastImpactCoord
- mp.game.weapon.setPedGadget
- mp.game.weapon.getIsPedGadgetEquipped
- mp.game.weapon.getSelectedPed
- mp.game.weapon.explodeProjectiles
- mp.game.weapon.removeAllProjectilesOfType
- mp.game.weapon.getLockonDistanceOfCurrentPed
- mp.game.weapon.getMaxRangeOfCurrentPed
- mp.game.weapon.hasVehicleGotProjectileAttached
- mp.game.weapon.giveComponentToPed
- mp.game.weapon.removeComponentFromPed
- mp.game.weapon.hasPedGotComponent
- mp.game.weapon.isPedComponentActive
- mp.game.weapon.refillAmmoInstantly
- mp.game.weapon.makePedReload
- mp.game.weapon.requestAsset
- mp.game.weapon.requestWeaponAsset
- mp.game.weapon.hasAssetLoaded
- mp.game.weapon.hasWeaponAssetLoaded
- mp.game.weapon.removeAsset
- mp.game.weapon.removeWeaponAsset
- mp.game.weapon.createObject
- mp.game.weapon.createWeaponObject
- mp.game.weapon.giveComponentToWeaponObject
- mp.game.weapon.giveWeaponComponentToWeaponObject
- mp.game.weapon.removeComponentFromWeaponObject
- mp.game.weapon.removeWeaponComponentFromWeaponObject
- mp.game.weapon.hasGotWeaponComponent
- mp.game.weapon.hasWeaponGotWeaponComponent
- mp.game.weapon.giveObjectToPed
- mp.game.weapon.giveWeaponObjectToPed
- mp.game.weapon.doesTakeWeaponComponent
- mp.game.weapon.doesWeaponTakeWeaponComponent
- mp.game.weapon.getObjectFromPed
- mp.game.weapon.giveLoadoutToPed
- mp.game.weapon.setPedTintIndex
- mp.game.weapon.getPedTintIndex
- mp.game.weapon.setObjectTintIndex
- mp.game.weapon.setWeaponObjectTintIndex
- mp.game.weapon.getObjectTintIndex
- mp.game.weapon.getWeaponObjectTintIndex
- mp.game.weapon.getTintCount
- mp.game.weapon.getWeaponTintCount
- mp.game.weapon.setPedLiveryColor
- mp.game.weapon.getPedLiveryColor
- mp.game.weapon.setObjectLiveryColor
- mp.game.weapon.getObjectLiveryColor
- mp.game.weapon.getHudStats
- mp.game.weapon.getWeaponHudStats
- mp.game.weapon.getComponentHudStats
- mp.game.weapon.getWeaponComponentHudStats
- mp.game.weapon.getDamage
- mp.game.weapon.getClipSize
- mp.game.weapon.getWeaponClipSize
- mp.game.weapon.getTimeBetweenShots
- mp.game.weapon.setPedChanceOfFiringBlanks
- mp.game.weapon.setPedShootOrdnance
- mp.game.weapon.requestHighDetailModel
- mp.game.weapon.requestWeaponHighDetailModel
- mp.game.weapon.setDamageModifierThisFrame
- mp.game.weapon.setExplosionRadiusMultiplier
- mp.game.weapon.isPedCurrentSilenced
- mp.game.weapon.isFlashLightOn
- mp.game.weapon.setFlashLightFadeDistance
- mp.game.weapon.setFlashLightEnabled
- mp.game.weapon.setAnimationOverride
- mp.game.weapon.getDamageType
- mp.game.weapon.getWeaponDamageType
- mp.game.weapon.canUseOnParachute
- mp.game.weapon.canUseWeaponOnParachute
- mp.game.weapon.createAirDefenseSphere
- mp.game.weapon.createAirDefenseArea
- mp.game.weapon.removeAirDefenseZone
- mp.game.weapon.removeAllAirDefenseZones
- mp.game.weapon.setPlayerAirDefenseZoneFlag
- mp.game.weapon.isAnyAirDefenseZoneInsideSphere
- mp.game.weapon.fireAirDefense
- mp.game.weapon.doesAirDefenseZoneExist
- mp.game.weapon.setCanPedEquip
- mp.game.weapon.setCanPedEquipAllS
- mp.game.weapon.getWeaponInfo
- mp.game.weapon.getAccuracyModifier
- mp.game.weapon.getAllWeaponNames
- mp.game.weapon.cancelCurrentDamageEvent
- mp.game.weapon.setCurrentDamageEventAmount
- mp.game.weapon.setCurrentDamageEventCritical
- mp.game.weapon.setEnableLocalOutgoingDamage