OutgoingDamage: Difference between revisions

From RAGE Multiplayer Wiki
No edit summary
(fix event name)
Line 18: Line 18:
{{ClientsideCode|
{{ClientsideCode|
<pre>
<pre>
mp.events.add('outcomingDamage', (sourceEntity, targetEntity, targetPlayer, weapon, boneIndex, damage) => {
mp.events.add('outgoingDamage', (sourceEntity, targetEntity, targetPlayer, weapon, boneIndex, damage) => {
     // code
     if (boneIndex === 20) {
        // disable headshot damage
        return true;
    }
});
});
</pre>
</pre>

Revision as of 00:17, 25 February 2021

Client-Side Event

 C#  JavaScript


Triggered upon damage that an entity is about to give another entity.

This event is also cancellable.

JavaScript Syntax

Parameters

  • sourceEntity: Object
  • targetEntity: Object
  • targetPlayer: Object
  • weapon: Int
  • boneIndex: Int
  • damage: Int

Example

Client-Side
mp.events.add('outgoingDamage', (sourceEntity, targetEntity, targetPlayer, weapon, boneIndex, damage) => {
    if (boneIndex === 20) {
        // disable headshot damage
        return true;
    }
});


See Also

Browser

Checkpoints

Colshapes

Console

Common

Damage

Vehicles

Voice chat

Streaming

Graphics

Waypoint

Misc