IncomingDamage: Difference between revisions
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== See Also == | == See Also == | ||
{{ | {{Player_events_clientside}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Client-side Event]] | [[Category:Client-side Event]] | ||
Revision as of 18:36, 18 February 2021
Client-Side Event
[1.1]
Triggered upon damage that is about to be given to the player.
This event is also cancellable.
JavaScript Syntax
Parameters
- sourceEntity: Object
- sourcePlayer: Object
- targetEntity: Object
- weapon: Int
- boneIndex: Int
- damage: Int
Example
mp.events.add('incomingDamage', (sourceEntity, sourcePlayer, targetEntity, weapon, boneIndex, damage) => {
// code
});
See Also
Browser
Checkpoints
Colshapes
Console
Common
- click
- playerChat
- playerCommand
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerResurrect
- playerRuleTriggered
- playerSpawn
- playerWeaponShot
- addDataHandler
- dummyEntityCreated
- dummyEntityDestroyed
- entityControllerChange
- replayEditorRequest
- pauseMenuItemSelect
- pauseMenuItemChange