OutgoingDamage: Difference between revisions
MrPancakers2 (talk | contribs) (Created page with "{{ClientsideCsJsEvent}} Triggered upon damage that an entity is about to give another entity. This event is also cancellable. {{JSContainer| === Parameters === *'''sourceEn...") |
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{{ClientsideCode| | {{ClientsideCode| | ||
<pre> | <pre> | ||
// | mp.events.add('outcomingDamage', (sourceEntity, targetEntity, targetPlayer, weapon, boneIndex, damage) => { | ||
// code | |||
}); | |||
</pre> | </pre> | ||
}} | }} | ||
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== See Also == | == See Also == | ||
{{Player_events_clientside}} | |||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Client-side Event]] | [[Category:Client-side Event]] | ||
Revision as of 18:37, 18 February 2021
Client-Side Event
Triggered upon damage that an entity is about to give another entity.
This event is also cancellable.
JavaScript Syntax
Parameters
- sourceEntity: Object
- targetEntity: Object
- targetPlayer: Object
- weapon: Int
- boneIndex: Int
- damage: Int
Example
Client-Side
mp.events.add('outcomingDamage', (sourceEntity, targetEntity, targetPlayer, weapon, boneIndex, damage) => {
// code
});
See Also
Browser
Checkpoints
Colshapes
Console
Common
- click
- playerChat
- playerCommand
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerResurrect
- playerRuleTriggered
- playerSpawn
- playerWeaponShot
- addDataHandler
- dummyEntityCreated
- dummyEntityDestroyed
- entityControllerChange
- replayEditorRequest
- pauseMenuItemSelect
- pauseMenuItemChange