PlayerLeaveVehicle: Difference between revisions
MrPancakers2 (talk | contribs) m (Added parameters to JS syntax) |
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<syntaxhighlight lang="csharp"> | <syntaxhighlight lang="csharp"> | ||
Events.OnPlayerLeaveVehicle += OnPlayerLeaveVehicle | Events.OnPlayerLeaveVehicle += OnPlayerLeaveVehicle; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<syntaxhighlight lang="csharp"> | <syntaxhighlight lang="csharp"> | ||
public void OnPlayerLeaveVehicle() | public void OnPlayerLeaveVehicle(RAGE.Elements.Vehicle vehicle, int seat) | ||
{ | { | ||
RAGE.Chat.Output("You exited a vehicle"); | RAGE.Chat.Output("You exited a vehicle"); | ||
Latest revision as of 12:25, 27 July 2020
Triggers when the player exits the vehicle.
Client-Side Event
C# Syntax
public delegate void OnPlayerLeaveVehicleDelegate();
Parameters
This event has no parameters
Example
The example below send a chat message to the player when they exit a vehicle.
Events.OnPlayerLeaveVehicle += OnPlayerLeaveVehicle;
public void OnPlayerLeaveVehicle(RAGE.Elements.Vehicle vehicle, int seat)
{
RAGE.Chat.Output("You exited a vehicle");
}
JavaScript Syntax
Parameters
- vehicle: Object
- seat: Int
Example
This example outputs a chat message when the player start's to leave from the car and their seat ID.
Client-Side
mp.events.add("playerLeaveVehicle", (vehicle, seat) => {
mp.gui.chat.push(`You are now leaving the vehicle from seat ${seat}`);
})
See Also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle