PlayerLeaveVehicle: Difference between revisions

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<syntaxhighlight lang="csharp">
<syntaxhighlight lang="csharp">
Events.OnPlayerLeaveVehicle += OnPlayerLeaveVehicle();
Events.OnPlayerLeaveVehicle += OnPlayerLeaveVehicle;
</syntaxhighlight>
</syntaxhighlight>
<syntaxhighlight lang="csharp">
<syntaxhighlight lang="csharp">
public void OnPlayerLeaveVehicle()
public void OnPlayerLeaveVehicle(RAGE.Elements.Vehicle vehicle, int seat)
{
{
     RAGE.Chat.Output("You exited a vehicle");
     RAGE.Chat.Output("You exited a vehicle");

Latest revision as of 12:25, 27 July 2020

Triggers when the player exits the vehicle.

Client-Side Event

 C#  JavaScript



C# Syntax

public delegate void OnPlayerLeaveVehicleDelegate();

Parameters

This event has no parameters

Example

The example below send a chat message to the player when they exit a vehicle.

Events.OnPlayerLeaveVehicle += OnPlayerLeaveVehicle;
public void OnPlayerLeaveVehicle(RAGE.Elements.Vehicle vehicle, int seat)
{
    RAGE.Chat.Output("You exited a vehicle");
}


JavaScript Syntax

Parameters

  • vehicle: Object
  • seat: Int

Example

This example outputs a chat message when the player start's to leave from the car and their seat ID.

Client-Side
mp.events.add("playerLeaveVehicle", (vehicle, seat) => {
    mp.gui.chat.push(`You are now leaving the vehicle from seat ${seat}`);
})


See Also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint