SetPlayerCurrentWeapon: Difference between revisions

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(Created page with "Sets the current weapon (on hand) of the player. {{CSharpContainer| {{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Player.SetPlayerCurrentWeapon(Client player, Weapo...")
 
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{{CSharpContainer|
{{CSharpContainer|
{{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Player.SetPlayerCurrentWeapon(Client player, WeaponHash weapon);}}
{{#tag:pre|void {{Template:CSharp_Serverside_namespace}}Player.SetPlayerCurrentWeapon(Player player, WeaponHash weapon);}}


{{Parameters}}
{{Parameters}}
*'''player:''' Parameter input should be in '''Client''' type.
*'''player:''' Parameter input should be in '''Player''' type.
*'''weapon:''' Parameter input should be in '''WeaponHash''' type.
*'''weapon:''' Parameter input should be in '''WeaponHash''' type.
   
   

Latest revision as of 13:33, 23 December 2022

Sets the current weapon (on hand) of the player.


C# Syntax

void NAPI.Player.SetPlayerCurrentWeapon(Player player, WeaponHash weapon);

Parameters

  • player: Parameter input should be in Player type.
  • weapon: Parameter input should be in WeaponHash type.

Example

NAPI.Player.SetPlayerCurrentWeapon(player, WeaponHash.Carbinerifle);