Template:Entity functions c: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
*[[Entity:: | *[[Entity::applyForceToEntity|ApplyForceToEntity]] | ||
*[[Entity:: | *[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]] | ||
*[[Entity:: | *[[Entity::attachEntityToEntity|AttachEntityToEntity]] | ||
*[[Entity:: | *[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]] | ||
*[[Entity:: | *[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]] | ||
*[[Entity::createForcedObject| | *[[Entity::createForcedObject|CreateForcedObject]] | ||
*[[Entity:: | *[[Entity::createModelHide|CreateModelHide]] | ||
*[[Entity:: | *[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]] | ||
*[[Entity::createModelSwap| | *[[Entity::createModelSwap|CreateModelSwap]] | ||
*[[Entity:: | *[[Entity::deleteEntity|DeleteEntity]] | ||
*[[Entity:: | *[[Entity::detachEntity|DetachEntity]] | ||
*[[Entity:: | *[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]] | ||
*[[Entity:: | *[[Entity::doesEntityExist|DoesEntityExist]] | ||
*[[Entity:: | *[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]] | ||
*[[Entity:: | *[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]] | ||
*[[Entity:: | *[[Entity::findAnimEventPhase|FindAnimEventPhase]] | ||
*[[Entity:: | *[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]] | ||
*[[Entity:: | *[[Entity::freezeEntityPosition|FreezeEntityPosition]] | ||
*[[Entity:: | *[[Entity::getAnimDuration|GetAnimDuration]] | ||
*[[Entity:: | *[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]] | ||
*[[Entity:: | *[[Entity::getEntityAlpha|GetEntityAlpha]] | ||
*[[Entity:: | *[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]] | ||
*[[Entity:: | *[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]] | ||
*[[Entity:: | *[[Entity::getEntityAttachedTo|GetEntityAttachedTo]] | ||
*[[Entity:: | *[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]] | ||
*[[Entity:: | *[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]] | ||
*[[Entity:: | *[[Entity::getEntityCoords|GetEntityCoords]] | ||
*[[Entity:: | *[[Entity::getEntityForwardVector|GetEntityForwardVector]] | ||
*[[Entity:: | *[[Entity::getEntityForwardX|GetEntityForwardX]] | ||
*[[Entity:: | *[[Entity::getEntityForwardY|GetEntityForwardY]] | ||
*[[Entity:: | *[[Entity::getEntityHeading|GetEntityHeading]] | ||
*[[Entity:: | *[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]] | ||
*[[Entity:: | *[[Entity::getEntityHealth|GetEntityHealth]] | ||
*[[Entity:: | *[[Entity::getEntityHeight|GetEntityHeight]] | ||
*[[Entity:: | *[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]] | ||
*[[Entity:: | *[[Entity::getEntityLodDist|GetEntityLodDist]] | ||
*[[Entity:: | *[[Entity::getEntityMatrix|GetEntityMatrix]] | ||
*[[Entity:: | *[[Entity::getEntityMaxHealth|GetEntityMaxHealth]] | ||
*[[Entity:: | *[[Entity::getEntityModel|GetEntityModel]] | ||
*[[Entity:: | *[[Entity::getEntityPitch|GetEntityPitch]] | ||
*[[Entity:: | *[[Entity::getEntityPopulationType|GetEntityPopulationType]] | ||
*[[Entity:: | *[[Entity::getEntityQuaternion|GetEntityQuaternion]] | ||
*[[Entity:: | *[[Entity::getEntityRoll|GetEntityRoll]] | ||
*[[Entity:: | *[[Entity::getEntityRotation|GetEntityRotation]] | ||
*[[Entity:: | *[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]] | ||
*[[Entity:: | *[[Entity::getEntityScript|GetEntityScript]] | ||
*[[Entity:: | *[[Entity::getEntitySpeed|GetEntitySpeed]] | ||
*[[Entity:: | *[[Entity::getEntitySpeedVector|GetEntitySpeedVector]] | ||
*[[Entity:: | *[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]] | ||
*[[Entity:: | *[[Entity::getEntityType|GetEntityType]] | ||
*[[Entity:: | *[[Entity::getEntityUprightValue|GetEntityUprightValue]] | ||
*[[Entity:: | *[[Entity::getEntityVelocity|GetEntityVelocity]] | ||
*[[Entity:: | *[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]] | ||
*[[Entity:: | *[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]] | ||
*[[Entity:: | *[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]] | ||
*[[Entity:: | *[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]] | ||
*[[Entity:: | *[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]] | ||
*[[Entity:: | *[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]] | ||
*[[Entity:: | *[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]] | ||
*[[Entity:: | *[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]] | ||
*[[Entity:: | *[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]] | ||
*[[Entity:: | *[[Entity::hasAnimEventFired|HasAnimEventFired]] | ||
*[[Entity:: | *[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]] | ||
*[[Entity:: | *[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]] | ||
*[[Entity:: | *[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]] | ||
*[[Entity:: | *[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]] | ||
*[[Entity:: | *[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]] | ||
*[[Entity:: | *[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]] | ||
*[[Entity:: | *[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]] | ||
*[[Entity:: | *[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]] | ||
*[[Entity:: | *[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]] | ||
*[[Entity:: | *[[Entity::isAnEntity|IsAnEntity]] | ||
*[[Entity:: | *[[Entity::isEntityAnObject|IsEntityAnObject]] | ||
*[[Entity:: | *[[Entity::isEntityAttached|IsEntityAttached]] | ||
*[[Entity:: | *[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]] | ||
*[[Entity:: | *[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]] | ||
*[[Entity:: | *[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]] | ||
*[[Entity:: | *[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]] | ||
*[[Entity:: | *[[Entity::isEntityAtCoord|IsEntityAtCoord]] | ||
*[[Entity:: | *[[Entity::isEntityAtEntity|IsEntityAtEntity]] | ||
*[[Entity:: | *[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]] | ||
*[[Entity:: | *[[Entity::isEntityAPed|IsEntityAPed]] | ||
*[[Entity:: | *[[Entity::isEntityAVehicle|IsEntityAVehicle]] | ||
*[[Entity:: | *[[Entity::isEntityDead|IsEntityDead]] | ||
*[[Entity:: | *[[Entity::isEntityInAir|IsEntityInAir]] | ||
*[[Entity:: | *[[Entity::isEntityInAngledArea|IsEntityInAngledArea]] | ||
*[[Entity:: | *[[Entity::isEntityInArea|IsEntityInArea]] | ||
*[[Entity:: | *[[Entity::isEntityInWater|IsEntityInWater]] | ||
*[[Entity:: | *[[Entity::isEntityInZone|IsEntityInZone]] | ||
*[[Entity:: | *[[Entity::isEntityOccluded|IsEntityOccluded]] | ||
*[[Entity:: | *[[Entity::isEntityOnScreen|IsEntityOnScreen]] | ||
*[[Entity:: | *[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]] | ||
*[[Entity:: | *[[Entity::isEntityStatic|IsEntityStatic]] | ||
*[[Entity:: | *[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]] | ||
*[[Entity:: | *[[Entity::isEntityTouchingModel|IsEntityTouchingModel]] | ||
*[[Entity:: | *[[Entity::isEntityUpright|IsEntityUpright]] | ||
*[[Entity:: | *[[Entity::isEntityUpsidedown|IsEntityUpsidedown]] | ||
*[[Entity:: | *[[Entity::isEntityVisible|IsEntityVisible]] | ||
*[[Entity:: | *[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]] | ||
*[[Entity:: | *[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]] | ||
*[[Entity:: | *[[Entity::playEntityAnim|PlayEntityAnim]] | ||
*[[Entity:: | *[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]] | ||
*[[Entity::playSynchronizedMapEntityAnim| | *[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]] | ||
*[[Entity:: | *[[Entity::processEntityAttachments|ProcessEntityAttachments]] | ||
*[[Entity::removeForcedObject| | *[[Entity::removeForcedObject|RemoveForcedObject]] | ||
*[[Entity::removeModelHide| | *[[Entity::removeModelHide|RemoveModelHide]] | ||
*[[Entity::removeModelSwap| | *[[Entity::removeModelSwap|RemoveModelSwap]] | ||
*[[Entity:: | *[[Entity::resetEntityAlpha|ResetEntityAlpha]] | ||
*[[Entity:: | *[[Entity::setEntityAlpha|SetEntityAlpha]] | ||
*[[Entity:: | *[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]] | ||
*[[Entity:: | *[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]] | ||
*[[Entity:: | *[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]] | ||
*[[Entity:: | *[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]] | ||
*[[Entity:: | *[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]] | ||
*[[Entity:: | *[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]] | ||
*[[Entity:: | *[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]] | ||
*[[Entity:: | *[[Entity::setEntityCollision|SetEntityCollision]] | ||
*[[Entity:: | *[[Entity::setEntityCoords|SetEntityCoords]] | ||
*[[Entity:: | *[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]] | ||
*[[Entity:: | *[[Entity::setEntityCoords2|SetEntityCoords2]] | ||
*[[Entity:: | *[[Entity::setEntityDynamic|SetEntityDynamic]] | ||
*[[Entity:: | *[[Entity::setEntityHasGravity|SetEntityHasGravity]] | ||
*[[Entity:: | *[[Entity::setEntityHeading|SetEntityHeading]] | ||
*[[Entity:: | *[[Entity::setEntityHealth|SetEntityHealth]] | ||
*[[Entity:: | *[[Entity::setEntityInvincible|SetEntityInvincible]] | ||
*[[Entity:: | *[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]] | ||
*[[Entity:: | *[[Entity::setEntityLights|SetEntityLights]] | ||
*[[Entity:: | *[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]] | ||
*[[Entity:: | *[[Entity::setEntityLodDist|SetEntityLodDist]] | ||
*[[Entity:: | *[[Entity::setEntityMaxHealth|SetEntityMaxHealth]] | ||
*[[Entity:: | *[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]] | ||
*[[Entity:: | *[[Entity::setEntityMotionBlur|SetEntityMotionBlur]] | ||
*[[Entity:: | *[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]] | ||
*[[Entity:: | *[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]] | ||
*[[Entity:: | *[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]] | ||
*[[Entity:: | *[[Entity::setEntityProofs|SetEntityProofs]] | ||
*[[Entity:: | *[[Entity::setEntityQuaternion|SetEntityQuaternion]] | ||
*[[Entity:: | *[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]] | ||
*[[Entity:: | *[[Entity::setEntityRenderScorched|SetEntityRenderScorched]] | ||
*[[Entity:: | *[[Entity::setEntityRotation|SetEntityRotation]] | ||
*[[Entity:: | *[[Entity::setEntitySomething|SetEntitySomething]] | ||
*[[Entity:: | *[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]] | ||
*[[Entity:: | *[[Entity::setEntityVelocity|SetEntityVelocity]] | ||
*[[Entity:: | *[[Entity::setEntityVisible|SetEntityVisible]] | ||
*[[Entity:: | *[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]] | ||
*[[Entity:: | *[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]] | ||
*[[Entity::stopSynchronizedMapEntityAnim| | *[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]] | ||
*[[Entity::wouldEntityBeOccluded| | *[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]] | ||
*[[Entity::stopEntityAnim|StopEntityAnim]] | |||
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]] | |||
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]] | |||
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]] | |||
Revision as of 07:44, 27 December 2022
- ApplyForceToEntity
- ApplyForceToEntityCenterOfMass
- AttachEntityToEntity
- AttachEntityToEntityPhysically
- ClearEntityLastDamageEntity
- CreateForcedObject
- CreateModelHide
- CreateModelHideExcludingScriptObjects
- CreateModelSwap
- DeleteEntity
- DetachEntity
- DoesEntityBelongToThisScript
- DoesEntityExist
- DoesEntityHaveDrawable
- DoesEntityHavePhysics
- FindAnimEventPhase
- ForceEntityAiAndAnimationUpdate
- FreezeEntityPosition
- GetAnimDuration
- GetCollisionNormalOfLastHitForEntity
- GetEntityAlpha
- GetEntityAnimCurrentTime
- GetEntityAnimTotalTime
- GetEntityAttachedTo
- GetEntityBoneIndexByName
- GetEntityCollisionDisabled
- GetEntityCoords
- GetEntityForwardVector
- GetEntityForwardX
- GetEntityForwardY
- GetEntityHeading
- GetEntityPhysicsHeading
- GetEntityHealth
- GetEntityHeight
- GetEntityHeightAboveGround
- GetEntityLodDist
- GetEntityMatrix
- GetEntityMaxHealth
- GetEntityModel
- GetEntityPitch
- GetEntityPopulationType
- GetEntityQuaternion
- GetEntityRoll
- GetEntityRotation
- GetEntityRotationVelocity
- GetEntityScript
- GetEntitySpeed
- GetEntitySpeedVector
- GetEntitySubmergedLevel
- GetEntityType
- GetEntityUprightValue
- GetEntityVelocity
- GetLastMaterialHitByEntity
- GetNearestPlayerToEntity
- GetNearestPlayerToEntityOnTeam
- GetOffsetFromEntityGivenWorldCoords
- GetOffsetFromEntityInWorldCoords
- GetObjectIndexFromEntityIndex
- GetPedIndexFromEntityIndex
- GetVehicleIndexFromEntityIndex
- GetWorldPositionOfEntityBone
- HasAnimEventFired
- HasCollisionLoadedAroundEntity
- HasEntityAnimFinished
- HasEntityBeenDamagedByAnyObject
- HasEntityBeenDamagedByAnyPed
- HasEntityBeenDamagedByAnyVehicle
- HasEntityBeenDamagedByEntity
- HasEntityClearLosToEntity
- HasEntityClearLosToEntityInFront
- HasEntityCollidedWithAnything
- IsAnEntity
- IsEntityAnObject
- IsEntityAttached
- IsEntityAttachedToAnyObject
- IsEntityAttachedToAnyPed
- IsEntityAttachedToAnyVehicle
- IsEntityAttachedToEntity
- IsEntityAtCoord
- IsEntityAtEntity
- IsEntityAMissionEntity
- IsEntityAPed
- IsEntityAVehicle
- IsEntityDead
- IsEntityInAir
- IsEntityInAngledArea
- IsEntityInArea
- IsEntityInWater
- IsEntityInZone
- IsEntityOccluded
- IsEntityOnScreen
- IsEntityPlayingAnim
- IsEntityStatic
- IsEntityTouchingEntity
- IsEntityTouchingModel
- IsEntityUpright
- IsEntityUpsidedown
- IsEntityVisible
- IsEntityVisibleToScript
- IsEntityWaitingForWorldCollision
- PlayEntityAnim
- PlaySynchronizedEntityAnim
- PlaySynchronizedMapEntityAnim
- ProcessEntityAttachments
- RemoveForcedObject
- RemoveModelHide
- RemoveModelSwap
- ResetEntityAlpha
- SetEntityAlpha
- SetEntityAlwaysPrerender
- SetEntityAnimCurrentTime
- SetEntityAnimSpeed
- SetEntityAsMissionEntity
- SetEntityCanBeDamaged
- SetEntityCanBeDamagedByRelationshipGroup
- SetEntityCanBeTargetedWithoutLos
- SetEntityCollision
- SetEntityCoords
- SetEntityCoordsNoOffset
- SetEntityCoords2
- SetEntityDynamic
- SetEntityHasGravity
- SetEntityHeading
- SetEntityHealth
- SetEntityInvincible
- SetEntityIsTargetPriority
- SetEntityLights
- SetEntityLoadCollisionFlag
- SetEntityLodDist
- SetEntityMaxHealth
- SetEntityMaxSpeed
- SetEntityMotionBlur
- SetEntityNoCollisionEntity
- SetEntityOnlyDamagedByPlayer
- SetEntityOnlyDamagedByRelationshipGroup
- SetEntityProofs
- SetEntityQuaternion
- SetEntityRecordsCollisions
- SetEntityRenderScorched
- SetEntityRotation
- SetEntitySomething
- SetEntityTrafficlightOverride
- SetEntityVelocity
- SetEntityVisible
- SetEntityAsNoLongerNeeded
- SetPedAsNoLongerNeeded
- SetVehicleAsNoLongerNeeded
- SetObjectAsNoLongerNeeded
- StopEntityAnim
- StopSynchronizedEntityAnim
- StopSynchronizedMapEntityAnim
- WouldEntityBeOccluded