Server-side CSharp events: Difference between revisions
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==Player== | ==Player== | ||
* [[OnPlayerIncomingConnection]] | |||
* [[OnPlayerConnected]] | * [[OnPlayerConnected]] | ||
* [[OnPlayerDisconnected]] | * [[OnPlayerDisconnected]] | ||
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* [[OnPlayerSpawn]] | * [[OnPlayerSpawn]] | ||
* [[OnPlayerPickup]] | * [[OnPlayerPickup]] | ||
==Health/Armor== | ==Health/Armor== | ||
* [[OnPlayerDamage]] | * [[OnPlayerDamage]] | ||
Revision as of 09:26, 28 November 2019
Global
Resource
Entity
(Every server handled object is called an 'entity', which includes Players, Vehicles, Objects and etc..)
Player
- OnPlayerIncomingConnection
- OnPlayerConnected
- OnPlayerDisconnected
- OnPlayerDeath
- OnPlayerSpawn
- OnPlayerPickup