GetPlayerWeapons: Difference between revisions
(Created page with "Returns an array of weapon hashes that contains all the weapons the player is currently holding. ==Syntax== <syntaxhighlight lang="C#" >WeaponHash[] NAPI.Player.GetPlayerWeap...") |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="C#" >WeaponHash[] NAPI.Player.GetPlayerWeapons( | <syntaxhighlight lang="C#" >WeaponHash[] NAPI.Player.GetPlayerWeapons(Player player);</syntaxhighlight> | ||
'''Required Arguments''' | '''Required Arguments''' | ||
*'''player:''' parameter input should be in ''' | *'''player:''' parameter input should be in '''Player''' type. | ||
'''NOTE:''' This function returns data in '''WeaponHash[]''' type. | '''NOTE:''' This function returns data in '''WeaponHash[]''' type. | ||
Latest revision as of 21:51, 22 December 2022
Returns an array of weapon hashes that contains all the weapons the player is currently holding.
Syntax
WeaponHash[] NAPI.Player.GetPlayerWeapons(Player player);
Required Arguments
- player: parameter input should be in Player type.
NOTE: This function returns data in WeaponHash[] type.
Usage example(s)
Example Description
WeaponHash[] playerWeapons = NAPI.Player.GetPlayerWeapons(player);
foreach(WeaponHash weapon in playerWeapons) {
// will loop through all player's weapons.
}