FreezePlayerTime: Difference between revisions

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(Created page with "Freezes or unfreezes the world time for the given player. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.FreezePlayerTime(Client client, bool freeze);</syntaxhighlig...")
 
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==Syntax==
==Syntax==
<syntaxhighlight lang="C#" >void NAPI.Player.FreezePlayerTime(Client client, bool freeze);</syntaxhighlight>
<syntaxhighlight lang="C#" >void NAPI.Player.FreezePlayerTime(Player player, bool freeze);</syntaxhighlight>


'''Required Arguments'''
'''Required Arguments'''
*'''client:''' parameter input should be in '''Client''' type.
*'''player:''' parameter input should be in '''Player''' type.
*'''freeze:''' parameter input should be in '''bool''' type.
*'''freeze:''' parameter input should be in '''bool''' type.


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<syntaxhighlight lang="C#" >
<syntaxhighlight lang="C#" >
[Command("freezetime")]
[Command("freezetime")]
public void FreezeTimeCommand(Client sender, bool frozen)
public void FreezeTimeCommand(Player sender, bool frozen)
{
{
   NAPI.Player.FreezePlayerTime(sender, frozen);
   NAPI.Player.FreezePlayerTime(sender, frozen);

Latest revision as of 21:46, 22 December 2022

Freezes or unfreezes the world time for the given player.

Syntax

void NAPI.Player.FreezePlayerTime(Player player, bool freeze);

Required Arguments

  • player: parameter input should be in Player type.
  • freeze: parameter input should be in bool type.

Usage example(s)

[Command("freezetime")]
public void FreezeTimeCommand(Player sender, bool frozen)
{
  NAPI.Player.FreezePlayerTime(sender, frozen);
}