FreezePlayerTime: Difference between revisions
(Created page with "Freezes or unfreezes the world time for the given player. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.FreezePlayerTime(Client client, bool freeze);</syntaxhighlig...") |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="C#" >void NAPI.Player.FreezePlayerTime( | <syntaxhighlight lang="C#" >void NAPI.Player.FreezePlayerTime(Player player, bool freeze);</syntaxhighlight> | ||
'''Required Arguments''' | '''Required Arguments''' | ||
*''' | *'''player:''' parameter input should be in '''Player''' type. | ||
*'''freeze:''' parameter input should be in '''bool''' type. | *'''freeze:''' parameter input should be in '''bool''' type. | ||
| Line 11: | Line 11: | ||
<syntaxhighlight lang="C#" > | <syntaxhighlight lang="C#" > | ||
[Command("freezetime")] | [Command("freezetime")] | ||
public void FreezeTimeCommand( | public void FreezeTimeCommand(Player sender, bool frozen) | ||
{ | { | ||
NAPI.Player.FreezePlayerTime(sender, frozen); | NAPI.Player.FreezePlayerTime(sender, frozen); | ||
Latest revision as of 21:46, 22 December 2022
Freezes or unfreezes the world time for the given player.
Syntax
void NAPI.Player.FreezePlayerTime(Player player, bool freeze);
Required Arguments
- player: parameter input should be in Player type.
- freeze: parameter input should be in bool type.
Usage example(s)
[Command("freezetime")]
public void FreezeTimeCommand(Player sender, bool frozen)
{
NAPI.Player.FreezePlayerTime(sender, frozen);
}