GetEntityData: Difference between revisions
(Created page with "Gets entity data that was set with SetEntityData. Note that this data is in a different state than synced data that you set with SetEntitySharedData. To get synced da...") |
No edit summary |
||
| Line 1: | Line 1: | ||
Gets entity data that was set with | Gets entity data that was set with SetEntityData. | ||
Note that this data is in a different state than synced data that you set with | Note that this data is in a different state than synced data that you set with SetEntitySharedData. To get synced data, use GetEntitySharedData instead. | ||
==Syntax== | ==Syntax== | ||
Revision as of 01:36, 27 November 2019
Gets entity data that was set with SetEntityData.
Note that this data is in a different state than synced data that you set with SetEntitySharedData. To get synced data, use GetEntitySharedData instead.
Syntax
dynamic NAPI.Data.GetEntityData(NetHandle entity, string key);
Required Arguments
- entity: parameter input should be in NetHandle type.
- key: parameter input should be in string type.
NOTE: This function returns data in dynamic type.
Usage example(s)
// Note: Since the return type is dynamic, this will throw an exception if the data is not of type int!
int jailtime = NAPI.Data.GetEntityData(player, "Jailtime");