TriggerClientEventInRange: Difference between revisions
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Triggers a client-side script event call from server-side to all players in a range. To trigger an event for a single player, use | Triggers a client-side script event call from server-side to all players in a range. To trigger an event for a single player, use TriggerClientEvent. | ||
==Syntax== | ==Syntax== | ||
Revision as of 01:31, 27 November 2019
Triggers a client-side script event call from server-side to all players in a range. To trigger an event for a single player, use TriggerClientEvent.
Syntax
void NAPI.ClientEvent.TriggerClientEventInRange(Vector3 position, float range, string eventName, params object[] args);
Required Arguments
- pos: parameter input should be in Vector3 type.
- range: parameter input should be in float type.
- eventName: parameter input should be in string type.
- args: parameter input should be in object type. See the Synchronized Types for which types of objects you can pass here.
Usage example
NAPI.ClientEvent.TriggerClientEventInRange(new Vector3(), 100.0f, "MyEvent", 1, 2, 3, "DUCK");