TriggerClientEventInRange: Difference between revisions

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Triggers a client-side script event call from server-side to all players in a range. To trigger an event for a single player, use [[TriggerClientEvent]].
Triggers a client-side script event call from server-side to all players in a range. To trigger an event for a single player, use TriggerClientEvent.


==Syntax==
==Syntax==

Revision as of 01:31, 27 November 2019

Triggers a client-side script event call from server-side to all players in a range. To trigger an event for a single player, use TriggerClientEvent.

Syntax

void NAPI.ClientEvent.TriggerClientEventInRange(Vector3 position, float range, string eventName, params object[] args);

Required Arguments

  • pos: parameter input should be in Vector3 type.
  • range: parameter input should be in float type.
  • eventName: parameter input should be in string type.
  • args: parameter input should be in object type. See the Synchronized Types for which types of objects you can pass here.

Usage example

NAPI.ClientEvent.TriggerClientEventInRange(new Vector3(), 100.0f, "MyEvent", 1, 2, 3, "DUCK");