TriggerClientEvent: Difference between revisions
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*'''player:''' parameter input should be in '''Client''' type. | *'''player:''' parameter input should be in '''Client''' type. | ||
*'''eventName:''' parameter input should be in '''string''' type. | *'''eventName:''' parameter input should be in '''string''' type. | ||
*'''args:''' parameter input should be in '''object''' type | *'''args:''' parameter input should be in '''object''' type. | ||
==Usage example== | ==Usage example== | ||
Revision as of 01:21, 27 November 2019
Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use Events.CallRemote("MyEvent", 1, 2, 3);
Syntax
void NAPI.ClientEvent.TriggerClientEvent(Client player, string eventName, params object[] args);
Required Arguments
- player: parameter input should be in Client type.
- eventName: parameter input should be in string type.
- args: parameter input should be in object type.
Usage example
NAPI.ClientEvent.TriggerClientEvent(player, "MyEvent", 1, 2, 3, "DUCK");