TriggerClientEvent: Difference between revisions
(Created page with "Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use '''mp.events.callRemote("MyEvent...") |
No edit summary |
||
| Line 1: | Line 1: | ||
Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use ''' | Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use '''Events.CallRemote("MyEvent", 1, 2, 3);''' | ||
==Syntax== | ==Syntax== | ||
Revision as of 01:20, 27 November 2019
Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use Events.CallRemote("MyEvent", 1, 2, 3);
Syntax
void NAPI.ClientEvent.TriggerClientEvent(Client player, string eventName, params object[] args);
Required Arguments
- player: parameter input should be in Client type.
- eventName: parameter input should be in string type.
- args: parameter input should be in object type. See the Synchronized Types for which types of objects you can pass here.
Usage example
NAPI.ClientEvent.TriggerClientEvent(player, "MyEvent", 1, 2, 3, "DUCK");