TriggerClientEvent: Difference between revisions

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(Created page with "Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use '''mp.events.callRemote("MyEvent...")
 
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Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use '''mp.events.callRemote("MyEvent", 1, 2, 3);'''
Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use '''Events.CallRemote("MyEvent", 1, 2, 3);'''


==Syntax==
==Syntax==

Revision as of 01:20, 27 November 2019

Triggers a client-side script event call from server-side to a Player. For the inverse method of this (client to server), you will have to use Events.CallRemote("MyEvent", 1, 2, 3);

Syntax

void NAPI.ClientEvent.TriggerClientEvent(Client player, string eventName, params object[] args);

Required Arguments

  • player: parameter input should be in Client type.
  • eventName: parameter input should be in string type.
  • args: parameter input should be in object type. See the Synchronized Types for which types of objects you can pass here.

Usage example

NAPI.ClientEvent.TriggerClientEvent(player, "MyEvent", 1, 2, 3, "DUCK");