Server-side CSharp function: Difference between revisions

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*[[NAPI.Native.SendNativeToPlayersInRange|SendNativeToPlayersInRange]]
*[[NAPI.Native.SendNativeToPlayersInRange|SendNativeToPlayersInRange]]
*[[NAPI.Native.SendNativeToPlayersInRangeInDimension|SendNativeToPlayersInRangeInDimension]]
*[[NAPI.Native.SendNativeToPlayersInRangeInDimension|SendNativeToPlayersInRangeInDimension]]
==Notification==
*[[NAPI.Notification.SendNotificationToAll|SendNotificationToAll]]
*[[NAPI.Notification.SendNotificationToPlayer|SendNotificationToPlayer]]
*[[NAPI.Notification.SendPictureNotificationToAll|SendPictureNotificationToAll]]
*[[NAPI.Notification.SendPictureNotificationToPlayer|SendPictureNotificationToPlayer]]
==Object==
*[[NAPI.Object.CreateObject|CreateObject]]
==Particle==
*[[NAPI.Particle.CreateLoopedParticleEffectOnEntity|CreateLoopedParticleEffectOnEntity]]
*[[NAPI.Particle.CreateLoopedParticleEffectOnPosition|CreateLoopedParticleEffectOnPosition]]
*[[NAPI.Particle.CreateParticleEffectOnEntity|CreateParticleEffectOnEntity]]
*[[NAPI.Particle.CreateParticleEffectOnPosition|CreateParticleEffectOnPosition]]
==Ped==
*[[NAPI.Ped.CreatePed|CreatePed]]
*[[NAPI.Ped.PedNameToModel|PedNameToModel]]
*[[NAPI.Ped.PlayPedAnimation|PlayPedAnimation]]
*[[NAPI.Ped.PlayPedScenario|PlayPedScenario]]
*[[NAPI.Ped.StopPedAnimation|StopPedAnimation]]
==Pickup==
*[[NAPI.Pickup.CreatePickup|CreatePickup]]
*[[NAPI.Pickup.GetPickupAmount|GetPickupAmount]]
*[[NAPI.Pickup.GetPickupCustomModel|GetPickupCustomModel]]
*[[NAPI.Pickup.GetPickupPickedUp|GetPickupPickedUp]]
*[[NAPI.Pickup.PickupNameToModel|PickupNameToModel]]
*[[NAPI.Pickup.RespawnPickup|RespawnPickup]]
==Player==
*[[NAPI.Player.ClearPlayerAccessory|ClearPlayerAccessory]]
*[[NAPI.Player.ClearPlayerTasks|ClearPlayerTasks]]
*[[NAPI.Player.DetonatePlayerStickies|DetonatePlayerStickies]]
*[[NAPI.Player.DoesEntityExistForPlayer|DoesEntityExistForPlayer]]
*[[NAPI.Player.DoesPlayerHaveAccessToCommand|DoesPlayerHaveAccessToCommand]]
*[[NAPI.Player.FreezePlayer|FreezePlayer]]
*[[NAPI.Player.FreezePlayerTime|FreezePlayerTime]]
*[[NAPI.Player.GetPlayerAclGroup|GetPlayerAclGroup]]
*[[NAPI.Player.GetPlayerAddress|GetPlayerAddress]]
*[[NAPI.Player.GetPlayerAimingPoint|GetPlayerAimingPoint]]
*[[NAPI.Player.GetPlayerArmor|GetPlayerArmor]]
*[[NAPI.Player.GetPlayerCurrentWeapon|GetPlayerCurrentWeapon]]
*[[NAPI.Player.GetPlayerFromHandle|GetPlayerFromHandle]]
*[[NAPI.Player.GetPlayerFromName|GetPlayerFromName]]
*[[NAPI.Player.GetPlayerHealth|GetPlayerHealth]]
*[[NAPI.Player.GetPlayerName|GetPlayerName]]
*[[NAPI.Player.GetPlayerNametagVisible|GetPlayerNametagVisible]]
*[[NAPI.Player.GetPlayerPing|GetPlayerPing]]
*[[NAPI.Player.GetPlayerSeatbelt|GetPlayerSeatbelt]]
*[[NAPI.Player.GetPlayersInRadiusOfPlayer|GetPlayersInRadiusOfPlayer]]
*[[NAPI.Player.GetPlayersInRadiusOfPosition|GetPlayersInRadiusOfPosition]]
*[[NAPI.Player.GetPlayerVehicle|GetPlayerVehicle]]
*[[NAPI.Player.GetPlayerVehicleSeat|GetPlayerVehicleSeat]]
*[[NAPI.Player.GetPlayerVelocity|GetPlayerVelocity]]
*[[NAPI.Player.GetPlayerWantedLevel|GetPlayerWantedLevel]]
*[[NAPI.Player.GetPlayerWeaponAmmo|GetPlayerWeaponAmmo]]
*[[NAPI.Player.GetPlayerWeaponComponents|GetPlayerWeaponComponents]]
*[[NAPI.Player.GetPlayerWeapons|GetPlayerWeapons]]
*[[NAPI.Player.GetPlayerWeaponTint|GetPlayerWeaponTint]]
*[[NAPI.Player.GivePlayerWeapon|GivePlayerWeapon]]
*[[NAPI.Player.GivePlayerWeaponComponent|GivePlayerWeaponComponent]]
*[[NAPI.Player.HasPlayerGotWeaponComponent|HasPlayerGotWeaponComponent]]
*[[NAPI.Player.IsPlayerAiming|IsPlayerAiming]]
*[[NAPI.Player.IsPlayerDead|IsPlayerDead]]
*[[NAPI.Player.IsPlayerInAnyVehicle|IsPlayerInAnyVehicle]]
*[[NAPI.Player.IsPlayerInCover|IsPlayerInCover]]
*[[NAPI.Player.IsPlayerInFreefall|IsPlayerInFreefall]]
*[[NAPI.Player.IsPlayerLoggedIn|IsPlayerLoggedIn]]
*[[NAPI.Player.IsPlayerOnFire|IsPlayerOnFire]]
*[[NAPI.Player.IsPlayerOnLadder|IsPlayerOnLadder]]
*[[NAPI.Player.IsPlayerParachuting|IsPlayerParachuting]]
*[[NAPI.Player.IsPlayerReloading|IsPlayerReloading]]
*[[NAPI.Player.IsPlayerShooting|IsPlayerShooting]]
*[[NAPI.Player.KickPlayer|KickPlayer]]
*[[NAPI.Player.PlayPlayerAnimation|PlayPlayerAnimation]]
*[[NAPI.Player.PlayPlayerScenario|PlayPlayerScenario]]
*[[NAPI.Player.RemoveAllPlayerWeapons|RemoveAllPlayerWeapons]]
*[[NAPI.Player.RemovePlayerWeapon|RemovePlayerWeapon]]
*[[NAPI.Player.RemovePlayerWeaponComponent|RemovePlayerWeaponComponent]]
*[[NAPI.Player.ResetPlayerNametag|ResetPlayerNametag]]
*[[NAPI.Player.ResetPlayerNametagColor|ResetPlayerNametagColor]]
*[[NAPI.Player.SetPlayerAccessory|SetPlayerAccessory]]
*[[NAPI.Player.SetPlayerArmor|SetPlayerArmor]]
*[[NAPI.Player.SetPlayerClothes|SetPlayerClothes]]
*[[NAPI.Player.SetPlayerDefaultClothes|SetPlayerDefaultClothes]]
*[[NAPI.Player.SetPlayerHealth|SetPlayerHealth]]
*[[NAPI.Player.SetPlayerIntoVehicle|SetPlayerIntoVehicle]]
*[[NAPI.Player.SetPlayerName|SetPlayerName]]
*[[NAPI.Player.SetPlayerNametag|SetPlayerNametag]]
*[[NAPI.Player.SetPlayerNametagColor|SetPlayerNametagColor]]
*[[NAPI.Player.SetPlayerNametagVisible|SetPlayerNametagVisible]]
*[[NAPI.Player.SetPlayerSeatbelt|SetPlayerSeatbelt]]
*[[NAPI.Player.SetPlayerSkin|SetPlayerSkin]]
*[[NAPI.Player.SetPlayerTeam|SetPlayerTeam]]
*[[NAPI.Player.SetPlayerToSpectatePlayer|SetPlayerToSpectatePlayer]]
*[[NAPI.Player.SetPlayerToSpectator|SetPlayerToSpectator]]
*[[NAPI.Player.SetPlayerVelocity|SetPlayerVelocity]]
*[[NAPI.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]
*[[NAPI.Player.SetPlayerWeaponTint|SetPlayerWeaponTint]]
*[[NAPI.Player.StopPlayerAnimation|StopPlayerAnimation]]
*[[NAPI.Player.UnspectatePlayer|UnspectatePlayer]]
*[[NAPI.Player.WarpPlayerOutOfVehicle|WarpPlayerOutOfVehicle]]

Revision as of 21:12, 26 November 2019

ACL

Blip

Chat

Checkpoint

ClientEvent

ColShape

Command

Data

Entity

Explosion

Marker

Native

Notification

Object

Particle

Ped

Pickup

Player