Server-side CSharp function: Difference between revisions
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*[[NAPI.Native.SendNativeToPlayersInRange|SendNativeToPlayersInRange]] | *[[NAPI.Native.SendNativeToPlayersInRange|SendNativeToPlayersInRange]] | ||
*[[NAPI.Native.SendNativeToPlayersInRangeInDimension|SendNativeToPlayersInRangeInDimension]] | *[[NAPI.Native.SendNativeToPlayersInRangeInDimension|SendNativeToPlayersInRangeInDimension]] | ||
==Notification== | |||
*[[NAPI.Notification.SendNotificationToAll|SendNotificationToAll]] | |||
*[[NAPI.Notification.SendNotificationToPlayer|SendNotificationToPlayer]] | |||
*[[NAPI.Notification.SendPictureNotificationToAll|SendPictureNotificationToAll]] | |||
*[[NAPI.Notification.SendPictureNotificationToPlayer|SendPictureNotificationToPlayer]] | |||
==Object== | |||
*[[NAPI.Object.CreateObject|CreateObject]] | |||
==Particle== | |||
*[[NAPI.Particle.CreateLoopedParticleEffectOnEntity|CreateLoopedParticleEffectOnEntity]] | |||
*[[NAPI.Particle.CreateLoopedParticleEffectOnPosition|CreateLoopedParticleEffectOnPosition]] | |||
*[[NAPI.Particle.CreateParticleEffectOnEntity|CreateParticleEffectOnEntity]] | |||
*[[NAPI.Particle.CreateParticleEffectOnPosition|CreateParticleEffectOnPosition]] | |||
==Ped== | |||
*[[NAPI.Ped.CreatePed|CreatePed]] | |||
*[[NAPI.Ped.PedNameToModel|PedNameToModel]] | |||
*[[NAPI.Ped.PlayPedAnimation|PlayPedAnimation]] | |||
*[[NAPI.Ped.PlayPedScenario|PlayPedScenario]] | |||
*[[NAPI.Ped.StopPedAnimation|StopPedAnimation]] | |||
==Pickup== | |||
*[[NAPI.Pickup.CreatePickup|CreatePickup]] | |||
*[[NAPI.Pickup.GetPickupAmount|GetPickupAmount]] | |||
*[[NAPI.Pickup.GetPickupCustomModel|GetPickupCustomModel]] | |||
*[[NAPI.Pickup.GetPickupPickedUp|GetPickupPickedUp]] | |||
*[[NAPI.Pickup.PickupNameToModel|PickupNameToModel]] | |||
*[[NAPI.Pickup.RespawnPickup|RespawnPickup]] | |||
==Player== | |||
*[[NAPI.Player.ClearPlayerAccessory|ClearPlayerAccessory]] | |||
*[[NAPI.Player.ClearPlayerTasks|ClearPlayerTasks]] | |||
*[[NAPI.Player.DetonatePlayerStickies|DetonatePlayerStickies]] | |||
*[[NAPI.Player.DoesEntityExistForPlayer|DoesEntityExistForPlayer]] | |||
*[[NAPI.Player.DoesPlayerHaveAccessToCommand|DoesPlayerHaveAccessToCommand]] | |||
*[[NAPI.Player.FreezePlayer|FreezePlayer]] | |||
*[[NAPI.Player.FreezePlayerTime|FreezePlayerTime]] | |||
*[[NAPI.Player.GetPlayerAclGroup|GetPlayerAclGroup]] | |||
*[[NAPI.Player.GetPlayerAddress|GetPlayerAddress]] | |||
*[[NAPI.Player.GetPlayerAimingPoint|GetPlayerAimingPoint]] | |||
*[[NAPI.Player.GetPlayerArmor|GetPlayerArmor]] | |||
*[[NAPI.Player.GetPlayerCurrentWeapon|GetPlayerCurrentWeapon]] | |||
*[[NAPI.Player.GetPlayerFromHandle|GetPlayerFromHandle]] | |||
*[[NAPI.Player.GetPlayerFromName|GetPlayerFromName]] | |||
*[[NAPI.Player.GetPlayerHealth|GetPlayerHealth]] | |||
*[[NAPI.Player.GetPlayerName|GetPlayerName]] | |||
*[[NAPI.Player.GetPlayerNametagVisible|GetPlayerNametagVisible]] | |||
*[[NAPI.Player.GetPlayerPing|GetPlayerPing]] | |||
*[[NAPI.Player.GetPlayerSeatbelt|GetPlayerSeatbelt]] | |||
*[[NAPI.Player.GetPlayersInRadiusOfPlayer|GetPlayersInRadiusOfPlayer]] | |||
*[[NAPI.Player.GetPlayersInRadiusOfPosition|GetPlayersInRadiusOfPosition]] | |||
*[[NAPI.Player.GetPlayerVehicle|GetPlayerVehicle]] | |||
*[[NAPI.Player.GetPlayerVehicleSeat|GetPlayerVehicleSeat]] | |||
*[[NAPI.Player.GetPlayerVelocity|GetPlayerVelocity]] | |||
*[[NAPI.Player.GetPlayerWantedLevel|GetPlayerWantedLevel]] | |||
*[[NAPI.Player.GetPlayerWeaponAmmo|GetPlayerWeaponAmmo]] | |||
*[[NAPI.Player.GetPlayerWeaponComponents|GetPlayerWeaponComponents]] | |||
*[[NAPI.Player.GetPlayerWeapons|GetPlayerWeapons]] | |||
*[[NAPI.Player.GetPlayerWeaponTint|GetPlayerWeaponTint]] | |||
*[[NAPI.Player.GivePlayerWeapon|GivePlayerWeapon]] | |||
*[[NAPI.Player.GivePlayerWeaponComponent|GivePlayerWeaponComponent]] | |||
*[[NAPI.Player.HasPlayerGotWeaponComponent|HasPlayerGotWeaponComponent]] | |||
*[[NAPI.Player.IsPlayerAiming|IsPlayerAiming]] | |||
*[[NAPI.Player.IsPlayerDead|IsPlayerDead]] | |||
*[[NAPI.Player.IsPlayerInAnyVehicle|IsPlayerInAnyVehicle]] | |||
*[[NAPI.Player.IsPlayerInCover|IsPlayerInCover]] | |||
*[[NAPI.Player.IsPlayerInFreefall|IsPlayerInFreefall]] | |||
*[[NAPI.Player.IsPlayerLoggedIn|IsPlayerLoggedIn]] | |||
*[[NAPI.Player.IsPlayerOnFire|IsPlayerOnFire]] | |||
*[[NAPI.Player.IsPlayerOnLadder|IsPlayerOnLadder]] | |||
*[[NAPI.Player.IsPlayerParachuting|IsPlayerParachuting]] | |||
*[[NAPI.Player.IsPlayerReloading|IsPlayerReloading]] | |||
*[[NAPI.Player.IsPlayerShooting|IsPlayerShooting]] | |||
*[[NAPI.Player.KickPlayer|KickPlayer]] | |||
*[[NAPI.Player.PlayPlayerAnimation|PlayPlayerAnimation]] | |||
*[[NAPI.Player.PlayPlayerScenario|PlayPlayerScenario]] | |||
*[[NAPI.Player.RemoveAllPlayerWeapons|RemoveAllPlayerWeapons]] | |||
*[[NAPI.Player.RemovePlayerWeapon|RemovePlayerWeapon]] | |||
*[[NAPI.Player.RemovePlayerWeaponComponent|RemovePlayerWeaponComponent]] | |||
*[[NAPI.Player.ResetPlayerNametag|ResetPlayerNametag]] | |||
*[[NAPI.Player.ResetPlayerNametagColor|ResetPlayerNametagColor]] | |||
*[[NAPI.Player.SetPlayerAccessory|SetPlayerAccessory]] | |||
*[[NAPI.Player.SetPlayerArmor|SetPlayerArmor]] | |||
*[[NAPI.Player.SetPlayerClothes|SetPlayerClothes]] | |||
*[[NAPI.Player.SetPlayerDefaultClothes|SetPlayerDefaultClothes]] | |||
*[[NAPI.Player.SetPlayerHealth|SetPlayerHealth]] | |||
*[[NAPI.Player.SetPlayerIntoVehicle|SetPlayerIntoVehicle]] | |||
*[[NAPI.Player.SetPlayerName|SetPlayerName]] | |||
*[[NAPI.Player.SetPlayerNametag|SetPlayerNametag]] | |||
*[[NAPI.Player.SetPlayerNametagColor|SetPlayerNametagColor]] | |||
*[[NAPI.Player.SetPlayerNametagVisible|SetPlayerNametagVisible]] | |||
*[[NAPI.Player.SetPlayerSeatbelt|SetPlayerSeatbelt]] | |||
*[[NAPI.Player.SetPlayerSkin|SetPlayerSkin]] | |||
*[[NAPI.Player.SetPlayerTeam|SetPlayerTeam]] | |||
*[[NAPI.Player.SetPlayerToSpectatePlayer|SetPlayerToSpectatePlayer]] | |||
*[[NAPI.Player.SetPlayerToSpectator|SetPlayerToSpectator]] | |||
*[[NAPI.Player.SetPlayerVelocity|SetPlayerVelocity]] | |||
*[[NAPI.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]] | |||
*[[NAPI.Player.SetPlayerWeaponTint|SetPlayerWeaponTint]] | |||
*[[NAPI.Player.StopPlayerAnimation|StopPlayerAnimation]] | |||
*[[NAPI.Player.UnspectatePlayer|UnspectatePlayer]] | |||
*[[NAPI.Player.WarpPlayerOutOfVehicle|WarpPlayerOutOfVehicle]] | |||
Revision as of 21:12, 26 November 2019
ACL
Blip
- CreateBlip
- GetBlipColor
- GetBlipName
- GetBlipPosition
- GetBlipScale
- GetBlipShortRange
- GetBlipSprite
- GetBlipTransparency
- SetBlipColor
- SetBlipName
- SetBlipPosition
- SetBlipScale
- SetBlipShortRange
- SetBlipSprite
- SetBlipTransparency
Chat
Checkpoint
- CreateCheckpoint
- GetCheckpointColor
- GetCheckpointDirection
- GetCheckpointScale
- SetCheckpointColor
- SetCheckpointDirection
- SetCheckpointScale
ClientEvent
- TriggerClientEvent
- TriggerClientEventForAll
- TriggerClientEventToPlayers
- TriggerClientEventInRange
- TriggerClientEventInDimension
ColShape
- Create2DColShape
- Create3DColShape
- CreateCircleColShape
- CreateSphereColShape
- DeleteColShape
- RegisterCustomColShape
Command
Data
- GetEntitySyncedData
- GetWorldSyncedData
- HasEntitySyncedData
- HasWorldSyncedData
- ResetEntitySyncedData
- ResetWorldSyncedData
- SetEntitySyncedData
- SetWorldSyncedData
- GetEntityData
- GetWorldData
- HasEntityData
- HasWorldData
- ResetEntityData
- ResetWorldData
- SetEntityData
- SetWorldData
- GetAllEntityData
Entity
- AttachEntityToEntity
- CreateLoopedParticleEffectOnEntity
- CreateParticleEffectOnEntity
- DeleteEntity
- DetachEntity
- DoesEntityExist
- DoesEntityExistForPlayer
- GetEntityCollisionless
- GetEntityDimension
- GetEntityInvincible
- GetEntityModel
- GetEntityPosition
- GetEntityRotation
- GetEntityType
- IsEntityAttachedToAnything
- IsEntityAttachedToEntity
- MoveEntityPosition
- MoveEntityRotation
- SetEntityCollisionless
- SetEntityDimension
- SetEntityInvincible
- SetEntityPosition
- SetEntityPositionFrozen
- SetEntityRotation
- SetEntityTransparency
Explosion
Marker
- CreateMarker
- GetMarkerBobUpAndDown
- GetMarkerColor
- GetMarkerDirection
- GetMarkerScale
- GetMarkerType
- SetMarkerBobUpAndDown
- SetMarkerColor
- SetMarkerDirection
- SetMarkerScale
- SetMarkerType
Native
- FetchNativeFromPlayer
- SendNativeToAllPlayers
- SendNativeToPlayer
- SendNativeToPlayersInDimension
- SendNativeToPlayersInRange
- SendNativeToPlayersInRangeInDimension
Notification
- SendNotificationToAll
- SendNotificationToPlayer
- SendPictureNotificationToAll
- SendPictureNotificationToPlayer
Object
Particle
- CreateLoopedParticleEffectOnEntity
- CreateLoopedParticleEffectOnPosition
- CreateParticleEffectOnEntity
- CreateParticleEffectOnPosition
Ped
Pickup
Player
- ClearPlayerAccessory
- ClearPlayerTasks
- DetonatePlayerStickies
- DoesEntityExistForPlayer
- DoesPlayerHaveAccessToCommand
- FreezePlayer
- FreezePlayerTime
- GetPlayerAclGroup
- GetPlayerAddress
- GetPlayerAimingPoint
- GetPlayerArmor
- GetPlayerCurrentWeapon
- GetPlayerFromHandle
- GetPlayerFromName
- GetPlayerHealth
- GetPlayerName
- GetPlayerNametagVisible
- GetPlayerPing
- GetPlayerSeatbelt
- GetPlayersInRadiusOfPlayer
- GetPlayersInRadiusOfPosition
- GetPlayerVehicle
- GetPlayerVehicleSeat
- GetPlayerVelocity
- GetPlayerWantedLevel
- GetPlayerWeaponAmmo
- GetPlayerWeaponComponents
- GetPlayerWeapons
- GetPlayerWeaponTint
- GivePlayerWeapon
- GivePlayerWeaponComponent
- HasPlayerGotWeaponComponent
- IsPlayerAiming
- IsPlayerDead
- IsPlayerInAnyVehicle
- IsPlayerInCover
- IsPlayerInFreefall
- IsPlayerLoggedIn
- IsPlayerOnFire
- IsPlayerOnLadder
- IsPlayerParachuting
- IsPlayerReloading
- IsPlayerShooting
- KickPlayer
- PlayPlayerAnimation
- PlayPlayerScenario
- RemoveAllPlayerWeapons
- RemovePlayerWeapon
- RemovePlayerWeaponComponent
- ResetPlayerNametag
- ResetPlayerNametagColor
- SetPlayerAccessory
- SetPlayerArmor
- SetPlayerClothes
- SetPlayerDefaultClothes
- SetPlayerHealth
- SetPlayerIntoVehicle
- SetPlayerName
- SetPlayerNametag
- SetPlayerNametagColor
- SetPlayerNametagVisible
- SetPlayerSeatbelt
- SetPlayerSkin
- SetPlayerTeam
- SetPlayerToSpectatePlayer
- SetPlayerToSpectator
- SetPlayerVelocity
- SetPlayerWantedLevel
- SetPlayerWeaponTint
- StopPlayerAnimation
- UnspectatePlayer
- WarpPlayerOutOfVehicle