PlayerJoin: Difference between revisions

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==Example==
==Example==
This example outputs chat message, when player joins to the server.
This example outputs chat message, when player joins to the server.
<div class="header" style="background-color: #E4F1FE; color: #4183D7; width: 100%; border: 2px solid #81CFE0;">
<syntaxhighlight lang="javascript">
<div style="margin: 4px 0px 4px 10px;"><b>Server-side</b></div>
</div>
<div class="content" style="background-color: #E4F1FE; color: #4183D7; width: 100%; border: 2px solid #81CFE0; display: flex; justify-content: center; align-items: center;">
<syntaxhighlight lang="javascript" style="width: 98%; background-color: #E4F1FE;">
   function playerJoinHandler(player) {
   function playerJoinHandler(player) {
     console.log(player.name + " join.");
     console.log(player.name + " join.");
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   mp.events.add("playerJoin", playerJoinHandler);
   mp.events.add("playerJoin", playerJoinHandler);
</syntaxhighlight>
</syntaxhighlight>
</div>

Revision as of 13:54, 10 January 2017

This event is triggered when a player joins the server.

Parameters

  • player - player, which joined to the server.

Example

This example outputs chat message, when player joins to the server.

  function playerJoinHandler(player) {
    console.log(player.name + " join.");
  }

  mp.events.add("playerJoin", playerJoinHandler);