PlayerExitVehicle: Difference between revisions

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{{JSContainer|
{{JSContainer|
{{Parameters}}
{{Parameters}}
* '''player''': {{RageType|Player}] - player, which left the vehicle
* '''player''': {{RageType|Player}} - player, which left the vehicle
* '''vehicle''': {{RageType|Vehicle}} - vehicle, which was left by the player.
* '''vehicle''': {{RageType|Vehicle}} - vehicle, which was left by the player.


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This example outputs a console chat message, when player went out from vehicle.
This example outputs a console chat message, when player went out from vehicle.
<pre>
<pre>
  function playerExitVehicleHandler(player, vehicle) {
function playerExitVehicleHandler(player, vehicle) {
     console.log(`${player.name} when out from vehicle with ID: ${vehicle.id}`);
     console.log(`${player.name} when out from vehicle with ID: ${vehicle.id}`);
  }
}


  mp.events.add("playerExitVehicle", playerExitVehicleHandler);
mp.events.add("playerExitVehicle", playerExitVehicleHandler);
</pre>
</pre>
}}
}}

Revision as of 13:43, 23 May 2019

This event is triggered when a player went out from a vehicle.

Server-Side
Event

 C#  JavaScript




C# Syntax


JavaScript Syntax

Parameters

  • player: Player - player, which left the vehicle
  • vehicle: Vehicle - vehicle, which was left by the player.

Example

This example outputs a console chat message, when player went out from vehicle.

function playerExitVehicleHandler(player, vehicle) {
    console.log(`${player.name} when out from vehicle with ID: ${vehicle.id}`);
}

mp.events.add("playerExitVehicle", playerExitVehicleHandler);


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint