PlayerStartEnterVehicle: Difference between revisions
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This event is triggered when a player starts to get into a vehicle. This event is cancellable. | This event is triggered when a player starts to get into a vehicle. This event is cancellable. | ||
{{ | |||
{{ServersideJsEvent}} | |||
{{JSContainer| | {{JSContainer| | ||
{{Parameters}} | {{Parameters}} | ||
* '''player''' | * '''player''': {{RageType|Player}} - player, which sits down (serverside only) | ||
* '''vehicle''' - vehicle in which the player sits. | * '''vehicle''': {{RageType|Vehicle}} - vehicle in which the player sits. | ||
* '''seat''' | * '''seat''': {{RageType|Number}} - the place where he sits down. | ||
{{Example}} | {{Example}} | ||
| Line 22: | Line 24: | ||
{{ClientsideCsJsEvent}} | {{ClientsideCsJsEvent}} | ||
{{CSharpContainer| | {{CSharpContainer| | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="csharp"> | ||
public delegate void OnPlayerStartEnterVehicleDelegate(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel); | public delegate void OnPlayerStartEnterVehicleDelegate(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 34: | Line 37: | ||
The example below sends a message to client when they start to get in a vehicle, showing whether they are a driver or passenger. | The example below sends a message to client when they start to get in a vehicle, showing whether they are a driver or passenger. | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="csharp"> | ||
Events.OnPlayerStartEnterVehicle += OnPlayerStartEnterVehicle; | Events.OnPlayerStartEnterVehicle += OnPlayerStartEnterVehicle; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="csharp"> | ||
public void OnPlayerStartEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel) | public void OnPlayerStartEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel) | ||
{ | { | ||
| Line 68: | Line 71: | ||
{{Player_events}} | {{Player_events}} | ||
[[Category:Player]] | |||
[[Category:Vehicle]] | |||
[[Category:Server-side Event]] | [[Category:Server-side Event]] | ||
[[Category:Client-side Event]] | [[Category:Client-side Event]] | ||
Latest revision as of 14:09, 23 May 2019
This event is triggered when a player starts to get into a vehicle. This event is cancellable.
Server-Side Event
JavaScript Syntax
Parameters
- player: Player - player, which sits down (serverside only)
- vehicle: Vehicle - vehicle in which the player sits.
- seat: Number - the place where he sits down.
Example
This example outputs a chat message when a player gets into a vehicle.
function playerStartEnterVehicleHandler(player, vehicle, seat) {
const playerName = player.name;
const vehicleID = vehicle.id;
mp.players.broadcast(`${playerName} started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
Client-Side Event
C# Syntax
public delegate void OnPlayerStartEnterVehicleDelegate(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel);
Parameters
- vehicle - vehicle RAGE.Elements.Vehicle
- seatId - the id of the seat, expectsSystem.Int32
- cancel - cancel, expects RAGE.Events.CancelEventArgs
Example
The example below sends a message to client when they start to get in a vehicle, showing whether they are a driver or passenger.
Events.OnPlayerStartEnterVehicle += OnPlayerStartEnterVehicle;
public void OnPlayerStartEnterVehicle(RAGE.Elements.Vehicle vehicle, int seatId, RAGE.Events.CancelEventArgs cancel)
{
if (seatId == -1)
{
RAGE.Chat.Output("You started to get in the driver's seat");
}
else
{
RAGE.Chat.Output("You started to get in a passenger seat");
}
}
JavaScript Syntax
// The player is not emmited client-side assuming it's you
function playerStartEnterVehicleHandler(vehicle, seat) {
const vehicleID = vehicle.id;
mp.game.graphics.notify(`You started to get into the car ID: ${vehicleID}. Seat: ${seat}`);
}
mp.events.add("playerStartEnterVehicle", playerStartEnterVehicleHandler);
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle