Render(JS) Tick(CSharp): Difference between revisions
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{{ServersideCsEvent}} | <!--{{ServersideCsEvent}} | ||
[https://wiki.gtanet.work/index.php?title=OnUpdate GTA:N OnUpdate] | [https://wiki.gtanet.work/index.php?title=OnUpdate GTA:N OnUpdate] --> | ||
{{ClientsideCsJsEvent}} | {{ClientsideCsJsEvent}} | ||
{{CSharpContainer| | {{CSharpContainer| | ||
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It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server. | It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server. | ||
{{Parameters}} | {{Parameters}} | ||
* | * nametags (Optional) | ||
{{Example}} | {{Example}} | ||
<pre> | <pre> | ||
mp.events.add('render', () => { | mp.events.add('render', () => { | ||
mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005], | mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005], { | ||
font: 4, | font: 4, | ||
color: [255, 255, 255, 255], | color: [255, 255, 255, 255], | ||
Revision as of 19:38, 27 February 2021
Client-Side Event
C# Syntax
This event is invoked every tick on the client-side
public delegate void TickDelegate(List<TickNametagData> nametags);
Parameters
- nametags nametags, expects List<Events.TickNametagData> type.
Example
The below example sends the players position in chat everytime the Tick event is invoked
Events.Tick += Tick;
public void Tick(List<Events.TickNametagData> nametags)
{
Vector3 position = nametags.Find(n => n.Player.IsLocal == true).Player.Position;
RAGE.Chat.Output($"You are at X[{position.X}] Y[{position.Y}] Z[{position.Z}]");
}
JavaScript Syntax
This event is invoked every frame on client-side, it is not accessible on the server. It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.
Parameters
- nametags (Optional)
Example
mp.events.add('render', () => {
mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005], {
font: 4,
color: [255, 255, 255, 255],
scale: [1.0, 1.0],
outline: true
});
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle