Render(JS) Tick(CSharp): Difference between revisions

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{{ServersideCsEvent}}
<!--{{ServersideCsEvent}}
[https://wiki.gtanet.work/index.php?title=OnUpdate GTA:N OnUpdate]
[https://wiki.gtanet.work/index.php?title=OnUpdate GTA:N OnUpdate] -->
 
{{ClientsideCsJsEvent}}
{{ClientsideCsJsEvent}}
{{CSharpContainer|
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It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.
It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.
{{Parameters}}
{{Parameters}}
* '''nametags (Optional)'''
* nametags (Optional)


{{Example}}
{{Example}}
<pre>
<pre>
mp.events.add('render', () => {
mp.events.add('render', () => {
     mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005],  
     mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005], {
    {
       font: 4,
       font: 4,
       color: [255, 255, 255, 255],
       color: [255, 255, 255, 255],

Revision as of 19:38, 27 February 2021

Client-Side Event

 C#  JavaScript


C# Syntax

This event is invoked every tick on the client-side

public delegate void TickDelegate(List<TickNametagData> nametags);

Parameters

  • nametags nametags, expects List<Events.TickNametagData> type.

Example

The below example sends the players position in chat everytime the Tick event is invoked

Events.Tick += Tick;
public void Tick(List<Events.TickNametagData> nametags)
{
    Vector3 position = nametags.Find(n => n.Player.IsLocal == true).Player.Position;
    RAGE.Chat.Output($"You are at X[{position.X}] Y[{position.Y}] Z[{position.Z}]");
}


JavaScript Syntax

This event is invoked every frame on client-side, it is not accessible on the server. It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.

Parameters

  • nametags (Optional)

Example

mp.events.add('render', () => {
    mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005], {
      font: 4,
      color: [255, 255, 255, 255],
      scale: [1.0, 1.0],
      outline: true
    });
});


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint