PlayerStartExitVehicle: Difference between revisions

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This event is triggered when a player starts exiting from a vehicle.


==Parameters==
{{ServersideJsEvent}}
* '''player'''  - player, which goes out.


==Example==
{{JSContainer|
This example outputs chat message, when player starts exit the car.
{{Parameters}}
{{ServersideCode|
* '''player''': {{RageType|Player}} - player, which going out.
 
{{Example}}
This example outputs chat message, when player starts exit the vehicle.
<pre>
<pre>
function playerStartExitVehicleHandler(player) {
function playerStartExitVehicleHandler(player) {
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   const vehicleID = player.vehicle.id;
   const vehicleID = player.vehicle.id;


   mp.players.broadcast(`${playerName} started to exit the car with ID: ${vehicleID}`);
   mp.players.broadcast(`${playerName} started to exit the vehiclewith ID: ${vehicleID}`);
}
}


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{{Player_events}}
{{Player_events}}


[[Category:Player]]
[[Category:Vehicle]]
[[Category:Server-side Event]]
[[Category:Server-side Event]]

Latest revision as of 14:14, 23 May 2019

This event is triggered when a player starts exiting from a vehicle.

Server-Side
Event

 JavaScript



JavaScript Syntax

Parameters

  • player: Player - player, which going out.

Example

This example outputs chat message, when player starts exit the vehicle.

function playerStartExitVehicleHandler(player) {
   const playerName = player.name;
   const vehicleID = player.vehicle.id;

   mp.players.broadcast(`${playerName} started to exit the vehiclewith ID: ${vehicleID}`);
}

mp.events.add("playerStartExitVehicle", playerStartExitVehicleHandler);


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint