PlayerQuit: Difference between revisions
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This event is triggered when a player quits the server. | This event is triggered when a player quits/disconnects/leaves the server. | ||
{{ServersideCsJsEvent}} | {{ServersideCsJsEvent}} | ||
{{CSharpContainer|1= | |||
See [https://wiki.gtanet.work/index.php?title=OnPlayerDisconnected on GTA Network Wiki]. | |||
}} | |||
{{JSContainer| | {{JSContainer| | ||
{{Parameters}} | {{Parameters}} | ||
* '''player''' - player, which quit from the server | * '''player''': {{RageType|Player}} - player, which quit from the server | ||
* '''exitType ''' - exit types: | * '''exitType''': {{RageType|String}} - exit types: | ||
**''disconnect'' | **''disconnect'' | ||
**''timeout'' | **''timeout'' | ||
**''kicked'' | **''kicked'' | ||
* '''reason''' - kick reason | * '''reason''': {{RageType|String}} - kick reason | ||
{{Example}} | {{Example}} | ||
| Line 28: | Line 34: | ||
</pre> | </pre> | ||
}} | }} | ||
{{ClientsideCsJsEvent|2=JavaScript_Syntax_2}} | |||
{{ClientsideCsJsEvent|1=C#_Syntax_2|2=JavaScript_Syntax_2}} | |||
{{CSharpContainer| | {{CSharpContainer| | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="csharp"> | ||
public delegate void OnPlayerQuitDelegate(Player player); | public delegate void OnPlayerQuitDelegate(Player player); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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The example below shows up a message to the client when another player leaves the server. | The example below shows up a message to the client when another player leaves the server. | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="csharp"> | ||
Events.OnPlayerQuit += OnPlayerQuit; | Events.OnPlayerQuit += OnPlayerQuit; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="csharp"> | ||
public void OnPlayerQuit(RAGE.Elements.Player player) | public void OnPlayerQuit(RAGE.Elements.Player player) | ||
{ | { | ||
| Line 50: | Line 58: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
}} | }} | ||
{{JSContainer| | {{JSContainer| | ||
{{Parameters}} | {{Parameters}} | ||
* {{RageType|Player}} - the other player who left the server | * '''player''': {{RageType|Player}} - the other player who left the server | ||
{{Example}} | {{Example}} | ||
This example | This example displays a notification for the player, when another player disconnected from server. | ||
<pre> | <pre> | ||
mp.events.add("playerQuit", (player) => { | mp.events.add("playerQuit", (player) => { | ||
Revision as of 13:11, 23 May 2019
This event is triggered when a player quits/disconnects/leaves the server.
Server-Side Event
C# Syntax
See on GTA Network Wiki.
JavaScript Syntax
Parameters
- player: Player - player, which quit from the server
- exitType: String - exit types:
- disconnect
- timeout
- kicked
- reason: String - kick reason
Example
This example outputs chat message, when player quits or kicked from the server.
function playerQuitHandler(player, exitType, reason) {
let str = player.name;
if (exitType != "kicked") {
str += " quit.";
} else {
str = ` kicked. Reason: ${reason}.`;
}
console.log(str);
}
mp.events.add("playerQuit", playerQuitHandler);
Client-Side Event
C# Syntax
public delegate void OnPlayerQuitDelegate(Player player);
Parameters
- player: The player leaving the server, expects RAGE.Elements.Player type.
Example
The example below shows up a message to the client when another player leaves the server.
Events.OnPlayerQuit += OnPlayerQuit;
public void OnPlayerQuit(RAGE.Elements.Player player)
{
RAGE.Chat.Output($"Player {player.Name} has left");
}
JavaScript Syntax
Parameters
- player: Player - the other player who left the server
Example
This example displays a notification for the player, when another player disconnected from server.
mp.events.add("playerQuit", (player) => {
mp.game.graphics.notify(`<C>${player.name}</C> (ID:${player.remoteId}) left the server`);
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle