PlayerWeaponChange: Difference between revisions

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Event triggered when a player changes his weapon.
Event triggered when a player changes or switches their weapon.


==Parameters==
{{ServersideCsJsEvent}}
* '''player'''
* '''oldWeapon''', hash of the old weapon
* '''newWeapon''', hash of the new weapon


==Example==
{{CSharpContainer|1=
{{ServersideCode|
See [https://wiki.gtanet.work/index.php?title=OnPlayerWeaponSwitch on GTA Network Wiki].
}}
 
{{JSContainer|
{{Parameters}}
* '''player''': {{RageType|Player}}
* '''oldWeapon''': {{RageType|Number}} - hash of the old weapon
* '''newWeapon''': {{RageType|Number}} - hash of the new weapon
 
{{Example}}
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => {
mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => {

Revision as of 13:23, 23 May 2019

Event triggered when a player changes or switches their weapon.

Server-Side
Event

 C#  JavaScript




C# Syntax


JavaScript Syntax

Parameters

  • player: Player
  • oldWeapon: Number - hash of the old weapon
  • newWeapon: Number - hash of the new weapon

Example

mp.events.add("playerWeaponChange", (player, oldWeapon, newWeapon) => {
 // Do what you want.
});


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint