PlayerReady: Difference between revisions
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Event triggered when a player has loaded every packages and is ready to play in your server. | Event triggered when a player has downloaded or loaded every resource packages and is ready to play in your server. | ||
{{ServersideJsEvent}} | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player''': {{RageType|Player}} | |||
{{Example}} | |||
This example makes you god. | This example makes you god. | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.events.add("playerReady", player => { | mp.events.add("playerReady", player => { | ||
Revision as of 13:15, 23 May 2019
Event triggered when a player has downloaded or loaded every resource packages and is ready to play in your server.
Server-Side Event
JavaScript Syntax
Parameters
- player: Player
Example
This example makes you god.
mp.events.add("playerReady", player => {
if (player.name != "George")
player.kick("You're not George");
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle