PlayerDamage: Difference between revisions
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Event triggered when a player gets damage. | Event triggered when a player gets damage. | ||
== | {{ServersideCsJsEvent}} | ||
{{ | |||
{{CSharpContainer|1= | |||
See [https://wiki.gtanet.work/index.php?title=OnPlayerDamage on GTA Network Wiki]. | |||
}} | |||
{{JSContainer| | |||
{{Parameters}} | |||
* '''player:''' {{RageType|Player}} | |||
* '''healthLoss:''' {{RageType|Number}} | |||
* '''armorLoss:''' {{RageType|Number}} | |||
{{Example}} | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => { | mp.events.add("playerDamage", (player, healthLoss, armorLoss) => { | ||
Revision as of 12:55, 23 May 2019
Event triggered when a player gets damage.
Server-Side Event
C# Syntax
See on GTA Network Wiki.
JavaScript Syntax
Parameters
- player: Player
- healthLoss: Number
- armorLoss: Number
Example
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
// Do what you want.
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle