PlayerDamage: Difference between revisions

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Event triggered when a player gets damage.
Event triggered when a player gets damage.
==Parameters==
* '''player:''' <b><font color="blue">object</font></b>
* '''healthLoss:''' {{RageType|number}}
* '''armorLoss:''' {{RageType|number}}


==Example==
{{ServersideCsJsEvent}}
{{ServersideCode|
 
{{CSharpContainer|1=
See [https://wiki.gtanet.work/index.php?title=OnPlayerDamage on GTA Network Wiki].
}}
 
{{JSContainer|
{{Parameters}}
* '''player:''' {{RageType|Player}}
* '''healthLoss:''' {{RageType|Number}}
* '''armorLoss:''' {{RageType|Number}}
 
{{Example}}
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {

Revision as of 12:55, 23 May 2019

Event triggered when a player gets damage.

Server-Side
Event

 C#  JavaScript




C# Syntax


JavaScript Syntax

Parameters

  • player: Player
  • healthLoss: Number
  • armorLoss: Number

Example

mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
 // Do what you want.
});


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint