PlayerDamage: Difference between revisions
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==See also== | |||
{{Player_events}} | |||
[[Category:Player]] | [[Category:Player]] | ||
[[Category:Server-side Event]] | [[Category:Server-side Event]] | ||
Revision as of 10:52, 30 April 2019
Event triggered when a player gets damage.
Parameters
- player: object
- healthLoss: number
- armorLoss: number
Example
Server-Side
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
// Do what you want.
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle