EntityCreated: Difference between revisions
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The example below sends a message to client when an entity | The example below sends a message to client when an entity is created, showing the entity model, position and remoteId. | ||
<syntaxhighlight lang="c#"> | <syntaxhighlight lang="c#"> | ||
Events.OnEntityCreated += OnEntityCreated; | Events.OnEntityCreated += OnEntityCreated; | ||
Revision as of 14:32, 29 November 2018
This event is triggered when an Entity Is Created. From my testing, this event is only accessible on the serverside.
Server-Side Event
JavaScript Syntax
Parameters
- entity - the entity that was created
Example
function entityCreatedHandler(entity) {
console.log(`An Entity with the ID of ${entity.id} was created at ${entity.position}`);
}
mp.events.add("entityCreated", entityCreatedHandler);
Client-Side Event
C# Syntax
public delegate void OnEntityCreatedDelegate(Entity entity);
Parameters
- entity - the streamed in entity, expects RAGE.Elements.Entity
Example
The example below sends a message to client when an entity is created, showing the entity model, position and remoteId.
Events.OnEntityCreated += OnEntityCreated;
public void OnEntityCreated(RAGE.Elements.Entity entity)
{
RAGE.Chat.Output($"{entity.Model} created at {entity.Position} with serverside id:{entity.RemoteId}");
}
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle