Server-side CSharp events: Difference between revisions

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Use https://wiki.gtanet.work/index.php?title=Category:Events_Server
==Global==
* [[OnUpdate]]
* [[OnChatMessage]]
* [[FirstChanceException]]
* [[UnhandledException]]
===Resource===
* [[OnResourceStart]]
* [[OnResourceStop]]
* [[OnServerResourceStart]]
* [[OnServerResourceStop]]
 
==Entity==
(Every server handled object is called an 'entity', which includes Players, Vehicles, Objects and etc..)
* [[OnEntityModelChange]]
 
==Player==
* [[OnPlayerConnected]]
* [[OnPlayerDisconnected]]
* [[OnPlayerDeath]]
* [[OnPlayerSpawn]]
* [[OnPlayerPickup]]
===Health/Armor===
* [[OnPlayerDamage]]
 
===Vehicle===
* [[OnPlayerEnterVehicle]]
* [[OnPlayerExitVehicle]]
===Weapon===
* [[OnPlayerWeaponSwitch]]
* [[OnPlayerDetonateStickies]]
 
===ColShapes===
* [[OnPlayerEnterColShape]]
* [[OnPlayerExitColShape]]
===Checkpoints===
* [[OnPlayerEnterCheckpoint]]
* [[OnPlayerExitCheckpoint]]
 
==Vehicle==
* [[OnVehicleDamage]]
* [[OnVehicleSirenToggle]]
* [[OnVehicleDoorBreak]]
* [[OnVehicleWindowSmash]]
* [[OnVehicleTyreBurst]]
* [[OnVehicleDeath]]
* [[OnVehicleTrailerChange]]
 
 
[[Category:Reference]]

Revision as of 13:41, 27 November 2019