PlayerJoin: Difference between revisions

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<div style="margin: 2px 0px 2px 10px;"><b>Server-side</b></div>
<div style="margin: 2px 0px 2px 10px;"><b>Server-side</b></div>
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<div class="content" style="background-color: #E4F1FE; color: #4183D7; width: 100%; border: 1px solid #81CFE0;">
<div class="content" style="background-color: #E4F1FE; color: #4183D7; width: 100%; border: 1px solid #81CFE0; display: flex; justify-content: center; align-items: center;">
<syntaxhighlight lang="javascript" style="width: 98%;">
<syntaxhighlight lang="javascript" style="width: 98%;">
   function playerJoinHandler(player) {
   function playerJoinHandler(player) {

Revision as of 11:42, 28 December 2016

This event is triggered when a player joins the server.

Parameters

  • player - player, which joined to the server.

Example

This example outputs chat message, when player joins to the server.

Server-side
  function playerJoinHandler(player) {
    console.log(player.name + " join.");
  }

  mp.events.add("playerJoin", playerJoinHandler);