PlayerSpawn: Difference between revisions

From RAGE Multiplayer Wiki
m (Replaced HTML with template)
No edit summary
Line 1: Line 1:
This event is triggered when a player spawns.
This event is triggered when a player spawns.
 
{{ServersideCsJsEvent}}
==Parameters==
{{JSContainer|
{{Parameters}}
* '''player''' - player, which has spawned
* '''player''' - player, which has spawned


==Example==
{{Example}}
This example outputs a console chat message, when a player spawns.
This example outputs a console chat message, when a player spawns.
{{ServersideCode|
<pre>
<pre>
   function playerSpawn(player) {
   function playerSpawn(player) {
Line 16: Line 16:
}}
}}


{{ClientsideCsJsEvent}}
{{CSharpContainer|
<syntaxhighlight lang="c#">
public delegate void OnPlayerSpawnDelegate(CancelEventArgs cancel);
</syntaxhighlight>
{{Parameters}}
* '''cancel''': cancel, expects '''RAGE.Events.CancelEventArgs''' type.
{{Example}}
The example below shows a chat message to the client when they spawn.
<syntaxhighlight lang="c#">
Events.OnPlayerSpawn += OnPlayerSpawn;
</syntaxhighlight>
<syntaxhighlight lang="c#">
public void OnPlayerSpawn(RAGE.Events.CancelEventArgs cancel)
{
    RAGE.Chat.Output($"You just spawned");
}
</syntaxhighlight>
}}
==See also==
==See also==
{{Player_events}}
{{Player_events}}

Revision as of 10:15, 29 November 2018

This event is triggered when a player spawns.

Server-Side
Event

 C#  JavaScript



JavaScript Syntax

Parameters

  • player - player, which has spawned

Example

This example outputs a console chat message, when a player spawns.

  function playerSpawn(player) {
    console.log(`${player.name} has spawned`);
  }

  mp.events.add("playerSpawn", playerSpawn);


Client-Side Event

 C#  JavaScript


C# Syntax

public delegate void OnPlayerSpawnDelegate(CancelEventArgs cancel);

Parameters

  • cancel: cancel, expects RAGE.Events.CancelEventArgs type.

Example

The example below shows a chat message to the client when they spawn.

Events.OnPlayerSpawn += OnPlayerSpawn;
public void OnPlayerSpawn(RAGE.Events.CancelEventArgs cancel)
{
     RAGE.Chat.Output($"You just spawned");
}


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint