PlayerQuit: Difference between revisions

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This event is triggered when a player quits the server.
This event is triggered when a player quits the server.
 
{{ServersideCsJsEvent}}
==Parameters==
{{JSContainer|
{{Parameters}}
* '''player''' - player, which quit from the server
* '''player''' - player, which quit from the server
* '''exitType ''' - exit types:
* '''exitType ''' - exit types:
Line 9: Line 10:
* '''reason''' - kick reason
* '''reason''' - kick reason


==Example==
{{Example}}
This example outputs chat message, when player quits or kicked from the server.
This example outputs chat message, when player quits or kicked from the server.
{{ServersideCode|
<pre>
<pre>
function playerQuitHandler(player, exitType, reason) {
function playerQuitHandler(player, exitType, reason) {
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mp.events.add("playerQuit", playerQuitHandler);
mp.events.add("playerQuit", playerQuitHandler);
</pre>
</pre>
}}
{{ClientsideCsJsEvent}}
{{CSharpContainer|
<syntaxhighlight lang="c#">
public delegate void OnPlayerQuitDelegate(Player player);
</syntaxhighlight>
{{Parameters}}
* '''player''': The player leaving the server, expects '''RAGE.Elements.Player''' type.
{{Example}}
The example below shows up a message to a player when another player leaves the server.
<syntaxhighlight lang="c#">
Events.OnPlayerQuit += OnPlayerQuit;
</syntaxhighlight>
<syntaxhighlight lang="c#">
public void OnPlayerQuit(RAGE.Elements.Player player)
{
    RAGE.Chat.Output($"Player {player.Name} has left");
}
</syntaxhighlight>
}}
{{JSContainer|
Missing difference
}}
}}


==See also==
==See also==
{{Player_events}}
{{Player_events}}

Revision as of 09:44, 29 November 2018

This event is triggered when a player quits the server.

Server-Side
Event

 C#  JavaScript



JavaScript Syntax

Parameters

  • player - player, which quit from the server
  • exitType - exit types:
    • disconnect
    • timeout
    • kicked
  • reason - kick reason

Example

This example outputs chat message, when player quits or kicked from the server.

function playerQuitHandler(player, exitType, reason) {
  let str = player.name;

  if (exitType != "kicked") {
    str += " quit.";
  } else {
    str = ` kicked. Reason: ${reason}.`;
  }

  console.log(str);
}

mp.events.add("playerQuit", playerQuitHandler);


Client-Side Event

 C#  JavaScript


C# Syntax

public delegate void OnPlayerQuitDelegate(Player player);

Parameters

  • player: The player leaving the server, expects RAGE.Elements.Player type.

Example

The example below shows up a message to a player when another player leaves the server.

Events.OnPlayerQuit += OnPlayerQuit;
public void OnPlayerQuit(RAGE.Elements.Player player)
{
    RAGE.Chat.Output($"Player {player.Name} has left");
}


JavaScript Syntax

Missing difference


See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint