PlayerJoin: Difference between revisions

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   function playerJoinHandler(player) {
   function playerJoinHandler(player) {
     console.log(player.name + " join.");
     console.log(player.name + " join.");

Revision as of 11:41, 28 December 2016

This event is triggered when a player joins the server.

Parameters

  • player - player, which joined to the server.

Example

This example outputs chat message, when player joins to the server.

Server-side
  function playerJoinHandler(player) {
    console.log(player.name + " join.");
  }

  mp.events.add("playerJoin", playerJoinHandler);