Object::createPickupRotate: Difference between revisions

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flags:<br>8 (1 &lt;&lt; 3): place on ground<br>512 (1 &lt;&lt; 9): spin around
 
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.object.createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flag, amount, p9, p10, modelHash);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.object.createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flag, amount, p9, p10, modelHash);</syntaxhighlight>
=== Flags ===
* '''8''': Places the pickup on the ground.
* '''512''': Spins the pickup 360°
=== Required Arguments ===
=== Required Arguments ===
*'''pickupHash:''' Model hash or name
*'''pickupHash:''' '''<font color='yellow'>String</font>''' (Model Hash/Name)
*'''posX:''' float
*'''posX:''' '''<font color='green'>float</font>'''
*'''posY:''' float
*'''posY:''' '''<font color='green'>float</font>'''
*'''posZ:''' float
*'''posZ:''' '''<font color='green'>float</font>'''
*'''rotX:''' float
*'''rotX:''' '''<font color='green'>float</font>'''
*'''rotY:''' float
*'''rotY:''' '''<font color='green'>float</font>'''
*'''rotZ:''' float
*'''rotZ:''' '''<font color='green'>float</font>'''
*'''flag:''' int
*'''flag:''' '''<font color='red'>int</font>'''
*'''amount:''' int
*'''amount:''' '''<font color='green'>int</font>'''
*'''p9:''' unknown (to be checked)
*'''p9:''' '''<font color='green'>int</font>'''
*'''p10:''' Boolean
*'''p10:''' '''<font color='blue'>Boolean</font>'''
*'''modelHash:''' Model hash or name
*'''modelHash:''' '''<font color='yellow'>String</font>''' (Model Hash/Name)
 
===Return value===
===Return value===
*'''Pickup'''
*'''Pickup Object'''
 
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">

Revision as of 16:20, 17 September 2018

Syntax

mp.game.object.createPickupRotate(pickupHash, posX, posY, posZ, rotX, rotY, rotZ, flag, amount, p9, p10, modelHash);

Flags

  • 8: Places the pickup on the ground.
  • 512: Spins the pickup 360°

Required Arguments

  • pickupHash: String (Model Hash/Name)
  • posX: float
  • posY: float
  • posZ: float
  • rotX: float
  • rotY: float
  • rotZ: float
  • flag: int
  • amount: int
  • p9: int
  • p10: Boolean
  • modelHash: String (Model Hash/Name)

Return value

  • Pickup Object

Example

// adds a health pickup of 50 hp at the bar in sandy shores on the ground.
   mp.game.object.createPickupRotate(-1888453608, 1985.56, 3050.966 + 3, 47.21, 0, 0, 0, 8, 50, 0, true, mp.game.joaat('prop_ld_health_pack'));

See also

  • [[Object::disableGlow|mp.game.object.disableGlow