PlayerLeaveVehicle: Difference between revisions
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Triggers when the player exits the vehicle | Triggers when the player exits the vehicle | ||
{{ServersideCsJsEvent}} | |||
{{JSContainer| | |||
{{Example}} | |||
To do | |||
}} | |||
{{ClientsideCsJsEvent}} | |||
{{CSharpContainer| | |||
<syntaxhighlight lang="c#"> | |||
public delegate void OnPlayerLeaveVehicleDelegate(); | |||
</syntaxhighlight> | |||
{{Parameters}} | |||
* This event has no parameters | |||
== Example | {{Example}} | ||
The example below does nothing on invoke of event | |||
<syntaxhighlight lang="c#"> | |||
Events.OnPlayerLeaveVehicle += OnPlayerLeaveVehicle(); | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="c#"> | |||
public void OnPlayerLeaveVehicle() | |||
{ | |||
RAGE.Chat.Output("You exited a vehicle"); | |||
} | |||
</syntaxhighlight> | |||
}} | |||
{{JSContainer| | |||
{{Example}} | |||
This example outputs chat message, when player start leave from the car. | This example outputs chat message, when player start leave from the car. | ||
<pre> | <pre> | ||
mp.events.add("playerLeaveVehicle", () => { | mp.events.add("playerLeaveVehicle", () => { | ||
mp.gui.chat.push("Player start leave the vehicle"); | mp.gui.chat.push("Player start leave the vehicle"); | ||
} | } | ||
</pre> | </pre> | ||
}} | |||
==See Also== | ==See Also== | ||
{{Player_events}} | {{Player_events}} | ||
Revision as of 13:47, 29 November 2018
Triggers when the player exits the vehicle
Server-Side Event
JavaScript Syntax
Example
To do
Client-Side Event
C# Syntax
public delegate void OnPlayerLeaveVehicleDelegate();
Parameters
- This event has no parameters
Example
The example below does nothing on invoke of event
Events.OnPlayerLeaveVehicle += OnPlayerLeaveVehicle();
public void OnPlayerLeaveVehicle()
{
RAGE.Chat.Output("You exited a vehicle");
}
JavaScript Syntax
Example
This example outputs chat message, when player start leave from the car.
mp.events.add("playerLeaveVehicle", () => {
mp.gui.chat.push("Player start leave the vehicle");
}
See Also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle