Render(JS) Tick(CSharp): Difference between revisions

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m (Reverted edits by Unknown (talk) to last revision by Adam)
Tag: Rollback
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<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<syntaxhighlight lang="javascript">
<pre>
mp.events.add('render', () => {
mp.events.add('render', () => {
     mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005],  
     mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005],  
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     });
     });
});
});
</syntaxhighlight>
</pre>
</div>
</div>


==See also==
==See also==
{{Player_events}}
{{Player_events}}

Revision as of 17:45, 16 August 2018

This event is invoked every frame on client-side, it is not accessible on the server.

It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.

Parameters

  • nametags (Optional)

Example

Client-Side
mp.events.add('render', () => {
    mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005], 
    {
      font: 4,
      color: [255, 255, 255, 255],
      scale: [1.0, 1.0],
      outline: true
    });
});

See also

Checkpoint

Colshape

Entity

Player

Streaming

Vehicle

Waypoint