Render(JS) Tick(CSharp): Difference between revisions
Tag: Rollback |
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<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;"> | <div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;"> | ||
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div> | <div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div> | ||
< | <pre> | ||
mp.events.add('render', () => { | mp.events.add('render', () => { | ||
mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005], | mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005], | ||
| Line 19: | Line 19: | ||
}); | }); | ||
}); | }); | ||
</ | </pre> | ||
</div> | </div> | ||
==See also== | ==See also== | ||
{{Player_events}} | {{Player_events}} | ||
Revision as of 17:45, 16 August 2018
This event is invoked every frame on client-side, it is not accessible on the server.
It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.
Parameters
- nametags (Optional)
Example
Client-Side
mp.events.add('render', () => {
mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005],
{
font: 4,
color: [255, 255, 255, 255],
scale: [1.0, 1.0],
outline: true
});
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle