Render(JS) Tick(CSharp): Difference between revisions
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This event is invoked every frame. | This event is invoked every frame on client-side, it is not accessible on the server. | ||
It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server. | |||
==Parameters== | ==Parameters== | ||
Revision as of 17:08, 13 August 2018
This event is invoked every frame on client-side, it is not accessible on the server.
It is similar to the OnUpdate in GTA:Network C# Code where the function/event is called every tick on the server.
Parameters
- nametags (Optional)
Example
Client-Side
mp.events.add('render', () => {
mp.game.graphics.drawText('This is called every frame.', [0.5, 0.005],
{
font: 4,
color: [255, 255, 255, 255],
scale: [1.0, 1.0],
outline: true
});
});
See also
Checkpoint
Colshape
Entity
Player
- playerChat
- playerCommand
- playerDamage
- playerDeath
- playerJoin
- playerQuit
- playerReady
- playerSpawn
- playerWeaponChange
Streaming
Vehicle
- playerStartEnterVehicle
- playerEnterVehicle
- playerStartExitVehicle
- playerExitVehicle
- trailerAttached
- vehicleDamage
- vehicleDeath
- vehicleHornToggle
- vehicleSirenToggle