Ui::beginTextCommandSetBlipName: Difference between revisions

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example:<br><br>UI::BEGIN_TEXT_COMMAND_SET_BLIP_NAME('STRING');<br>UI::_ADD_TEXT_COMPONENT_STRING('Name');<br>UI::END_TEXT_COMMAND_SET_BLIP_NAME(blip);
example:<br><br>UI::BEGIN_TEXT_COMMAND_SET_BLIP_NAME('STRING');<br>UI::_ADD_TEXT_COMPONENT_STRING('Name');<br>UI::END_TEXT_COMMAND_SET_BLIP_NAME(blip);
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">ui.beginTextCommandSetBlipName(gxtentry);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.ui.beginTextCommandSetBlipName(gxtentry);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''gxtentry:''' String
*'''gxtentry:''' String
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Ui_function_c}}
{{Ui_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:34, 6 May 2017

example:

UI::BEGIN_TEXT_COMMAND_SET_BLIP_NAME('STRING');
UI::_ADD_TEXT_COMPONENT_STRING('Name');
UI::END_TEXT_COMMAND_SET_BLIP_NAME(blip);

Syntax

mp.game.ui.beginTextCommandSetBlipName(gxtentry);

Required Arguments

  • gxtentry: String

Return value

  • Undefined

Example

// todo

See also