PlayerJoin: Difference between revisions

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=='''Example'''==
=='''Example'''==
<table style="width: 100%;">
<syntaxhighlight lang="javascript">
  <tr>
  function playerJoinHandler(player) {
    <th>Server-side</th>
    console.log(player.name + " join.");
  </tr>
  }
 
  <tr>
    <td>
      <syntaxhighlight lang="javascript">
      function playerJoinHandler(player) {
        console.log(player.name + " join.");
      }


      mp.events.add({
  mp.events.add({
        "playerJoin": playerJoinHandler
    "playerJoin": playerJoinHandler


      });
  });
    </syntaxhighlight>
</syntaxhighlight>
    </td>
  </tr>
</table>

Revision as of 22:04, 27 December 2016

This event is triggered when a player joins the server.

Parameters

  • player - player, which joined to the server.

Example

  function playerJoinHandler(player) {
    console.log(player.name + " join.");
  }

  mp.events.add({
    "playerJoin": playerJoinHandler

  });