Weapon::createWeaponObject: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
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Now has 8 params.
Now has 8 params.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">weapon.createWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, heading, p7);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.weapon.createWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, heading, p7);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''weaponHash:''' Model hash or name
*'''weaponHash:''' Model hash or name
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Weapon_function_c}}
{{Weapon_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:35, 6 May 2017

Now has 8 params.

Syntax

mp.game.weapon.createWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, heading, p7);

Required Arguments

  • weaponHash: Model hash or name
  • ammoCount: int
  • x: float
  • y: float
  • z: float
  • showWorldModel: Boolean
  • heading: float
  • p7: unknown (to be checked)

Return value

  • Object handle or object

Example

// todo

See also