PlayerJoin: Difference between revisions

From RAGE Multiplayer Wiki
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=='''Example'''==
=='''Example'''==
<syntaxhighlight lang="javascript">
<table>
function playerJoinHandler(player) {
  <thead>
  console.log(player.name + " join.");
    <tr>
}
      <th>Server-side</th>
    </tr>
  </thead>
 
  <tbody>
  <tr>
    <td>
    <syntaxhighlight lang="javascript">
      function playerJoinHandler(player) {
        console.log(player.name + " join.");
      }


mp.events.add({
      mp.events.add({
  "playerJoin": playerJoinHandler
        "playerJoin": playerJoinHandler


});
      });
</syntaxhighlight>
</syntaxhighlight>
    </td>
  </tr>
  </tbody>
</table>

Revision as of 22:01, 27 December 2016

This event is triggered when a player joins the server.

Parameters

  • player - player, which joined to the server.

Example

<thead> </thead> <tbody> </tbody>
Server-side
      function playerJoinHandler(player) {
        console.log(player.name + " join.");
      }

      mp.events.add({
        "playerJoin": playerJoinHandler

      });